[quote]
VertexLitGeneric
{
$basetexture "blah\blah"
$bumpmap "blah\blah_normal"
$envmap "env_cubemap"
$envmaptint "[0.5 0.5 0.5]"
$surfaceprop "metal"
$model "1"
}
[/quote]
That would be your basic metal model material there, I think. obviously you'd tweak the settings your texture. $envmaptint could probably be less, otherwise it might look a bit too wet.
You could also use a
spec mask so that the reflections only show up where you want. If you do use a spec map though, you will have to use one of the
alternate methods as the normal method won't work with a bump map (I'm just assuming you're using/going to use one).