polycount (triangles)
body..............300
treads............120
wheels...........2816!!!
turret............593
main gun..........472
= = = = = = = = = =
total............4301the new total is 2391 and I still have tons of room to reduce polys if needed.
Sometimes the gizmo gets "uncentered" and it's kinda a pain in the ass seeing where it is... is there a way to reorient it to the center of the object?
Finally, got a generic texture on there and did some basic smoothing tho I still don't really know what I'm doing with that. My textures came out really weird from the edtior ==> compile. Check it:
Download clicky
edit: fsr the decent (not perfect) uvw map doesn't come through the compile and it just looks really weird... I found i had that "flip normals" glitch you were talking about too, tho it took me a while to figure out that's what it was! I tried applying seperate uvw maps to different parts of the model, and while it looked great in the editor, nothing came through the compile as well.
I'm starting the uvw unwrap tutorial now... = )