So I've invented my own way to make the vehicle, with trigger_pushes instead of phys_trusters or whatever they're called. It works "ok", they're parented and all the stuff, i can control the "vehicle" by pressing AWSD, problem comes when turning left and right, trigger_push pushes all the object instead of rotating it taking the origin point as reference. Here's a picture where I show it well.
Blue thing is the vehicle, brown things the trigger_pushes, R is supposed to turn left, and L to turn right (yeah, I messed the letters). Red point is origin. What you see below the picture is what it's doing atm when I try to make it go right(wrong), and what you see on the right is what I want it to do. EDIT: COme on help me
![:(](http://192.241.182.11/images/smilies/sad.png)
what i want to do is replace the left right pushes to a func_rotate, and parent the phys_box to the func_rotate so it can turn left and right, but game crashes when I do it.
What I want is a func_rotate that is affected by gravity and physics of the agme, why can't I do that? :(!