Problem Map Created 16 years ago2008-09-13 14:19:30 UTC by Kill_the_Bug Kill_the_Bug

Created 16 years ago2008-09-13 14:19:30 UTC by Kill_the_Bug Kill_the_Bug

Posted 16 years ago2008-09-13 14:19:30 UTC Post #255315
Hi - sorry for posting it here - I couldn't get the problem maps area to work for some reason - tried 5-6 times.

Anyways here's the link:

http://jecphotography.com/gamestuff/Pl_bugscanyon.htm

it's the vmf file.

Here's the issue:

I got Round A to work fine - beautiful - no problems

I added in round B and now it crashes - can someone look at the code and tell me what's going on and how to fix it? Can someone also tell me how to make my watefall acutally work too?

The map is also a beta - so I'll be changing more of the canyon to look like a canyon - D version looking pretty good!!
Posted 16 years ago2008-09-13 17:49:54 UTC Post #255320
When you read the first post it is not obvious what game this thread is about.
Team Fortress 2.
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-09-13 19:38:22 UTC Post #255342
yep - sorry - it's a TF2 Payload map
Posted 16 years ago2008-09-23 01:08:01 UTC Post #255942
ok made it a one stage map - might be interesting for both read and blue to attack/defend.

cart starts blue and goes to red so massive battles bothe ends but the cart doesn't stop at red it starts to loop back to blue forcing blue to work on defense to help get the cart back to their side of the map and red has to attack top stop them - plus set up more defense when blue starts to push it back on the final wave back to red's base.

demo men will be able go arounf the map like flying monkeys too - built the map with tunnels, surface and cliff top fighting areas to battle on - which probably explains my long compile time.

If someone could just tell me how to do the round question - I'll work at making it into a 3 stage map - thanks.
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