SoHL: Multiplayer transisions Created 16 years ago2008-10-01 15:58:52 UTC by Notewell Notewell

Created 16 years ago2008-10-01 15:58:52 UTC by Notewell Notewell

Posted 16 years ago2008-10-01 15:58:52 UTC Post #256452
Everyone who uses spirit knows you can get monsters to show up in multiplayer, but does anyone know if you can set up a client-side map change, in MMO style? eg. you begin in a building, and load a new map when you leave, but other players stay in the building. I know transitions are possible, thanks to sven coop, but is there a non-coding way to do it client-side? thanks in advance.
Notewell NotewellGIASFELFEBREHBER
Posted 16 years ago2008-10-02 04:53:46 UTC Post #256483
Um, i don't think so. That requires server coding, Spirit does not support it that i am aware of...
Posted 16 years ago2008-10-02 12:04:01 UTC Post #256496
You meen like in NS? or the way chicken-fist added a lobby in SP mode of his FL mod? im afrade both of them use coding, but you might aswell just add a lobby room to your map with weapon strips in this lobby room and then a teleport that teleports you into the map. or you could also put lots of teleporters in this room and then add a trigger_changelevel to all of them so that when the player enters it his client triggers level change for himself.
Skals SkalsLevel Designer
Posted 16 years ago2008-10-02 17:35:09 UTC Post #256515
Hmmm. Im not sure that would work... I have also found 1.7's trigger_changelevel doesnt work with its "Use only" flag. and as I have no coding compilers or experience, I guess the server will have to just load the maps like in any other MP mod... so connecting them is out. Thanks anyways guys.
Notewell NotewellGIASFELFEBREHBER
Posted 16 years ago2008-10-03 02:30:08 UTC Post #256530
aw, well if you ever need this again, maybe try asking chicken fist on how he did this in his mod.
Skals SkalsLevel Designer
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