The Ship[HL1 Mod] Map Spawns... Created 15 years ago2008-10-16 18:53:55 UTC by Stixsmaster Stixsmaster

Created 15 years ago2008-10-16 18:53:55 UTC by Stixsmaster Stixsmaster

Posted 15 years ago2008-10-16 18:53:55 UTC Post #257222
I am here to ask if anyone may be willing to install this: http://www.moddb.com/mods/the-ship and then modify the maps so that they each have a total of 10 diff player_deathmatch spawns or what ever? Basically I need 10 player spawns...and well I thank thee that wishes to be kind enough and provide their service for this...and well when you install the game you get the .wads and the .fgd...

---Stixsmaster
Posted 15 years ago2008-10-16 20:18:46 UTC Post #257224
Uh... Why don't you do that yourself? It's easy enough to do.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2008-10-16 20:24:46 UTC Post #257226
Without .rmf or .map files it isn't... I think.
Oskar Potatis Oskar Potatis🦔
Posted 15 years ago2008-10-16 22:04:19 UTC Post #257227
decompiling maps ftl :/
TheGrimReafer TheGrimReaferADMININATOR
Posted 15 years ago2008-10-19 19:16:44 UTC Post #257360
I was GOING to suggest that, but it's generally frowned upon, especially if you release the map again. plus decompillers mess it up bigtime. some delete brushes, some fill the entire map with brushes, and all screw up texture alignment... Why do you even need 10? I'd have thought the ship would come with at least 15 for the bigger maps...
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2008-10-20 03:13:18 UTC Post #257376
AFAIK, you can change a map's entities without decompiling.
Posted 15 years ago2008-10-20 03:31:42 UTC Post #257378
I found a ripped site with rmf's from valve . Hax !
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2008-10-20 07:29:19 UTC Post #257387
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