The default rookie mappers problem . Wait a second , I verify my map and when I build something I'm careful not to cause a leak , and the compiler still fucks my map .
I'm working at my compo , and that's why I need your help. My map is growing, and leaks appear mysteriously . But they don't appear near the last area I built , they appear in the first sections of the map , sections that passed through more than 15 compiles with brio . Using leakmarker, I saw leaks even in the first chamber of the map . If I put a big cube to cover that room, the leak disappears.
Why do leaks appear in sections of the map that don't have problems ?!