How to set this up? [AGAIN] :) Created 15 years ago2008-11-09 02:56:51 UTC by HLGenius HLGenius

Created 15 years ago2008-11-09 02:56:51 UTC by HLGenius HLGenius

Posted 15 years ago2008-11-09 02:56:51 UTC Post #258289
HOW TO SET THIS UP?

Well, I'm back again here to ask more questions. I'll just go straight to the scenarios. This is for my Dm_combo map.

[u]Scenario 1:[/u]

Objective:
I want to make the building and some of its features (like tank, doors, internal buttons,etc) to be disabled or destroyed when a tank from another fort hits a cetain part of whole of the building (maybe a button target or a button with a health??)

Here are my entities:

-A func_tank from the opposing building
-A button_target or a func_button with health for the tank's target.
-And when the target was hit, it disables the building. But after a certain amount of time (2 mins perhaps) the building can be operational again (doors restored, tanks again usable, etc)

So, can this be done? If yes, please reply.
Also notify me if you don't understand.
Thanks again in advance!

HLGenius
Posted 15 years ago2008-11-09 07:30:42 UTC Post #258291
yeah it can be done.

If you want more effect to it, use a func_breakable. You can also set up health and all that, but it also falls a part. It can fire a trigger when destroyed. Doesn't really have to be a button really.

Where ever you put the tank, make a master for it. Small problem is when the master is on, so is the tank. I think "on" is destroyed for a breakable. Type the breakable's name in as the master for the tank.

Not sure about the respawning part. But that's off the top of my head 2 cents. I like the idea btw.
Rimrook RimrookSince 2003
Posted 15 years ago2008-11-09 13:05:56 UTC Post #258297
So, let me sum it up (correct me if i'm wrong)

Let's say that Tower A is the target tower to be destroyed. The door, and other features have a master. Once it is triggered by the tank in Tower B it disables Tower A. But since it activated a multi_manager too, it triggered the master again and enables Tower A. Then the process can be repeatable. For the target for the tanks and as the trigger for the master, i'll still think about it. And another thing, in this scenario what is the best master to use?
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