Spirit Client Dll Help Created 15 years ago2008-11-16 14:17:25 UTC by kc8kjp kc8kjp

Created 15 years ago2008-11-16 14:17:25 UTC by kc8kjp kc8kjp

Posted 15 years ago2008-11-16 14:17:25 UTC Post #258606
For my mod, it is one of my goals to try and have in game music, obviously it simply makes the game more dramatic when used correctly. The problem is for Spirit of Half Life Versions 1.4 - 1.7, (the only spirit of half life mods that have built in ambient_fmodstream) each have their own respective errors, at least for me.

Spirit 1.4 has a simple error of not being able to load the library for the client dll, even when replaced with another dll just to try and make the game work, it has a simple startup error that provides no explenation and the program just crashes.

Spirit 1.5 has weapon related errors, most likely due to the reason that the ZIP file did not give me proper weapon models, or something...

If anyone can solve one of these problems, or provide me with a regular client DLL with ambient_fmodstream or some other means of having in game mp3 music play, it would be greatly appretiated, forgive my bad spelling and grammar.

-Kc8kjp
Posted 15 years ago2008-11-16 17:44:47 UTC Post #258625
Posted 15 years ago2008-11-16 20:07:52 UTC Post #258633
I'd be happy to upload a skeleton of Spirit 1.5a, but where?
EDIT: Acually, just DL it here: http://www.goannasvencoop.com/sphinx/FTP/mods/spirit_of_half-life/ It has my guarentee for 1.5a to work! Oh, and it has some reskins for I think 2 of the weapon models, just delete all the V_ models unless they have new names.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2008-11-16 21:27:48 UTC Post #258636
Thats actually where i downloaded the file in the first place, i tried reinstalling spirit 1.5a4 just to be sure, it still has the same error with the "cannot load library client.dll" im still not sure what the problem is, my half life is up to verion 1.1.1.0 so it SHOULD be working...
Posted 15 years ago2008-11-16 22:29:21 UTC Post #258638
That's odd, it works fine for everyone else, including me.
Is "cannot load library client.dll" exactly what the message say?
Oskar Potatis Oskar Potatis🦔
Posted 15 years ago2008-11-16 23:00:59 UTC Post #258641
Yes that is almost exactly what it says, it doesn't give any information about why or anything, it just says it can't load, i have had this error crop up a few times and it really annoys me, as i don't know how to fix it.
Posted 15 years ago2008-11-16 23:40:16 UTC Post #258643
Almost?
Is it possible that this is the message:
"could not load library: x:/path to Half-Hife/spirit/cl_dlls/client.dll"?
If so is the case, you are missing a DLL file (not the client.dll file) or have the wrong version of some DLL.

Are you sure you are using the fmod.dll that comes with Spirit 1.5a4?
Also, in the Spirit 1.5a4 package there is a folder named "Additional Files You May Need" with some DLLs.
Oskar Potatis Oskar Potatis🦔
Posted 15 years ago2008-11-17 16:53:41 UTC Post #258659
i tried putting some of the other DLL's in that folder into their mentioned places, im afraid they had no effect
Posted 15 years ago2008-11-17 17:59:13 UTC Post #258661
The can not load client.dll error is usually caused by missing cg.dll and cgGL.dll files. Note that they should be in the Half-Life folder (ie c:\Half-Life\ and NOT c:\Half-Life\spirit)
ChickenFist ChickenFist<Witty Title>
Posted 15 years ago2008-11-17 20:38:27 UTC Post #258669
well i found the solution for me at least, neither of the games like me using the cgGL.dll's in the base folder that came with the spirit 1.5a4 pack, but using the ones from the 1.4 pack fixed the problem for both games
Posted 15 years ago2008-11-17 21:48:08 UTC Post #258671
The can not load client.dll error is usually caused by missing cg.dll and cgGL.dll files. Note that they should be in the Half-Life folder (ie c:\Half-Life\ and NOT c:\Half-Life\spirit)
yes, you need the latest version of these dll's, else it'll give that error, the latest are the ones in the half life that's packed with steam, i can the latest dlls for you, but it'd take a while.
You must be logged in to post a response.