zm_city_encore [screens, work in progres Created 15 years ago2008-12-04 11:35:56 UTC by ninja defuse ninja defuse

Created 15 years ago2008-12-04 11:35:56 UTC by ninja defuse ninja defuse

Posted 15 years ago2008-12-04 11:45:03 UTC Post #259386
Here's the map i have been working on there are a lot of interesting areas and survival too. If u r a survivor u will have to follow two things: kill or run away from zombies! If u want to get over the box u can easily find a patch - roofs, boxes.. but sometimes u will have to play a nice team-play
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http://e.imagehost.org/0221/zombierandall0005.jpg
http://e.imagehost.org/0517/zombierandall0007.jpg
http://e.imagehost.org/0284/zombierandall0009.jpg
http://e.imagehost.org/0010/zombierandall0008.jpg

TODO:
  • fix ladders
  • add one more large box
  • some texture fixes
  • change sky to nightcity sky
ps. sry for my english
ps2. iam also searching a team to join and to create a single player mod for HL 1 (i am mapper)
Posted 15 years ago2008-12-04 12:57:23 UTC Post #259388
Hmmm, sounds like Left 4 Dead...

Also, you have broken a major rule of mapping. "Do not fill it with crates!"

I can see a crate in every single screenshot and it doesn't look good. The city itself looks Ok aside from being a little basic and you've already said the textures and sky need reworking so thats good. Just make sure you change the lighting when you change the sky. :P
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2008-12-04 14:42:56 UTC Post #259391
when i was making the map i was thinking about "zombie infection mod" to 1.6 so crates are the main part of the whole mod ^^ (in this video http://www.youtube.com/watch?v=P79Mqav8pdQ u can see all ppl are jumping) :) and this kick-ass feeling when me and friends of mine r being sorrounded by zombies who r trying to jump over the highest crate ^.-
Posted 15 years ago2008-12-04 15:05:28 UTC Post #259394
try dumpsters, primitive brush cars, barrels, and if there is going to be crates, have at least 10 different kinds for variety.

Despite that, this could turn out nicely.
Rimrook RimrookSince 2003
Posted 15 years ago2008-12-04 15:20:21 UTC Post #259395
protip: buildings aren't just rectangular prisms.
Archie ArchieGoodbye Moonmen
Posted 15 years ago2008-12-04 16:29:44 UTC Post #259397
hmm iam going to rotate some crates ^^ gimme more pro tips
Posted 15 years ago2008-12-04 16:32:01 UTC Post #259398
Is there a pipe in there going through the crates?
Posted 15 years ago2008-12-04 16:56:40 UTC Post #259399
Haha, I never noticed that.

Seriously though. I (barely) run a small development team and from what I've seen in those screens I wouldn't hire you as a mapper. Sorry.

There is potential but the crates really do put me off.
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2008-12-04 18:19:53 UTC Post #259404
thank u all for comments and suggestions ^^
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