Created 15 years ago2009-02-10 22:52:34 UTC by zeeba-G
Really , just need some other peeps enterin ta push me on worth. -If your not entering, its because you suck at mapping and caint compete with the zeebra! Pwnt in the Face! - Thats your face because you caint map fow shiznat.Did you take too many pills again?
MAP YOUR DREAM AIRCRAFTAnd rim's
I vote for Map a Ship. I want to try my hand at designing a space transport or similar.It is a flying/space ship. So what should there be to limits besides what hammer can handle? Just map a "ship" And whoever's is the "neatest, coolest, most creative and aspiring wins.
[blue]Start mapping![/blue]
does a on-water-ship i.e: "ship" count too?Answer:
must atleast appear to flyI'd have to say no...
Lets just save "map a seaborne"ship for next time..I would almost rather map a sea ship myself but I think we should all map the same thing so that we have other space/ flying ships to compare to...
Goldsource.. Source just takes too long to compile in my opinion and some people's comp. cant handle it. Well I guess if you wanted you could start a thread for a source one.Im doing gold.
This is madness!!! i cant recall anyone voting for map a ship... ARGH!Skals, do even read any of the posts before you say something? People have been going on about the seaborne/airborne thing since halfway through this thread! Incidentally, that means that the decision on mapping a ship has been there for that long too!
wait a minute, does a on-water-ship i.e: "ship" count too?
well you can compare a space ship to a sea ship cant you? THEYRE BOTH SHIPS!Zeebs has already said that if all the entries were of a different kind of ship, it's a very uneven playing field! They're pretty much completely different themes! And...
also; is it for gold source / source or both?You could have read up about this too, instead of wasting the precious minutes of our valuable lives!
ran into problems with the player having to crouch and fit into the shipthe only problem i've found is that my ships canopy was blockin the player, even though it was the vertical position. I fixed may making it "passable" (or not solid) and making an invisible block that keeps the player in the ship when you close the canopy. (you might have to make parts of your cockpit func_illusionary, and use clip brushes to put the player at the proper height, to be able to fit inside properly)