friendly.mdl not in halflife fgd Created 15 years ago2009-02-19 17:23:58 UTC by nik_cool22 nik_cool22

Created 15 years ago2009-02-19 17:23:58 UTC by nik_cool22 nik_cool22

Posted 15 years ago2009-02-19 17:24:21 UTC Post #262974
hello evryone ive found a half-life model called friendly.mdl in the
half-life.gcf and i want to know how to add this model to the halflife.fgd.
If this is possible then how do i do it... someone help me.

send you answer to: mr.durum_dej@hotmail.com to make sure that i read your answers.
Posted 15 years ago2009-02-19 17:27:54 UTC Post #262975
There's no point in adding the friendly to the fgd since it has no AI.

You can simply place a monster_generic and type in the path of the friendly model file to make it appear ingame.
Posted 15 years ago2009-02-20 10:11:13 UTC Post #263019
is it possible to make a AI for the friendly.mdl ?
Posted 15 years ago2009-02-20 10:31:04 UTC Post #263020
AI = artificial intelligence. In other words, it defines how the monster interacts with his environment. As MuzzleFlash said, you can add his model to your map with a monster_furniture or monster_generic entity, however, it will just stand there doing absolutely nothing.

You can't script or map proper AI, the only real way of doing that is programming (C++).
Daubster DaubsterVault Dweller
Posted 15 years ago2009-02-20 12:42:01 UTC Post #263024
Correct Daubster is correct.

But with some clever usage of scripted_sequences and _sentences you can perfectly mimic some basic AI.

A good example of clever usage of sequences and sentences using the friendly monster can be found in the singleplayer mod Deliverance (one of my favorite singleplayer mods out there).
Check it out. :)
Posted 15 years ago2009-02-21 05:36:15 UTC Post #263064
thank you for your help. this have helped me alot.
Ill try out that mod muzzleflash mentioned.
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