Milkshape 3D problem - reverse vertex or Created 15 years ago2009-02-28 11:46:32 UTC by Berntsen Berntsen

Created 15 years ago2009-02-28 11:46:32 UTC by Berntsen Berntsen

Posted 15 years ago2009-02-28 11:46:32 UTC Post #263447
Okay, so I've been getting into modelling lately, and all was going fine, made some starter models and everything. Then today when I fired up MS3D again the reverse vertex order function suddenly decided to stop working properly. When I change the vertex order of the selected face, nothing happens in the 3D view, except that the face may get a different shade of white/gray - but it isn't inverted, i.e turned to face the other side. When I go to Tools>Selection Editor, the faces show up as they should, so the reverse vertex order command works, but not properly in the 3D view. Very annoying if I have to check the selection editor all the time to see if the faces are facing the right direction. I tried reinstalling MS3D, but to no avail.

Any idea how to fix this?
Posted 15 years ago2009-02-28 21:04:06 UTC Post #263480
Make sure "Draw Backfaces" isn't checked when you right click in the 3D window. If that's enabled, then the opposite/null side of triangles will show up black.
Posted 15 years ago2009-03-01 03:17:00 UTC Post #263502
I DRINK YOUR MILKSHAPE

I didn't know you were a modeller World Crafte?! = 0
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-03-01 03:40:44 UTC Post #263503
That didn't work, World Crafter. Unchecking "Draw Backfaces" only made the null side of triangles transparent instead of black, reverse vertex order still doesn't work properly. When I try it, what was previously the transparent (null) side of the triangle turns black instead of white/gray.
Posted 15 years ago2009-03-01 03:54:51 UTC Post #263504
Well that's the idea. You made it sound like you couldn't tell which side was the triangle and which side was the null, so now it should be obvious.
Now it sounds like you just need to resmooth it, because when you invert faces, the triangles retain their prior smoothing and that causes them to be unlit. It's not broken, it's just how it works. Try face>smooth all and see if that does what you want.
Posted 15 years ago2009-03-01 04:35:07 UTC Post #263505
Okay, I guess it could work the way it is now, with null faces being transparent and vice versa. But it's still annoying that when I started up the program for the first time, null faces appeared as black and others as white, and selecting reverse vertex order would invert the colors, so it was easier to see which side was what. And without having modified any settings whatsoever, it just stops working.
Posted 15 years ago2009-03-01 05:24:24 UTC Post #263506
I DRINK YOUR MILKSHAPE
I lol'd.
Jessie JessieTrans Rights <3
Posted 15 years ago2009-03-01 07:14:25 UTC Post #263508
Don't bully me Daniel!
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