Roadkill 1.1 UV Unwrap Tool Created 15 years ago2009-04-23 13:08:57 UTC by Rimrook Rimrook

Created 15 years ago2009-04-23 13:08:57 UTC by Rimrook Rimrook

Posted 15 years ago2009-04-23 13:10:37 UTC Post #265917
Fear unwrapping no longer!

Ever since blender developed smart unwrapping tools, the open source software has been on top with that aspect, until the technology and scripts were exported out. There are several plugins for the wide variety of 3D packages out there, most cost money, some are children of Blender's dynamic LSCM Unwrap.

I have one for 3DS max, but it doesn't work as clean as I hoped, and it still requires some man-handling to fit stuff, or prevent it from crashing. Exporting to Blender is weird because launching the whole program for that was sucking up my ram, and then I have to navigate through Blender's interface. Wah.

The best unwrap solution I've found was presented to me by a friend, he shown me the Roadkill UV Unwrap Tool!
User posted image
It has plugins, but it is stupendously good as its standalone program. A light-weight tool that is ergonomic, simple, and is better than the other plugins. Why? Because it took a few steps above the smart unwrap from Blender by improving upon it and making things automatically organize, reorganize, and reorient as you unwrap you're imported OBJ file.

Best part, its fuckin free.

TRY IT!
(Website)

Happy texture mapping!
Rimrook RimrookSince 2003
Posted 15 years ago2009-04-23 13:23:02 UTC Post #265918
TRY IT!
You may want to edit that and write " USE IT !" because when I hear of "try it" , the next word in my mind is always "trial" :))
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-04-23 14:08:21 UTC Post #265919
Well... I can't edit now that you... how you say... BLOCKED! lol
fuckin free
Means not a trial.

EDIT:

Example, done for club.
User posted image
Perfect in under an hour.
Rimrook RimrookSince 2003
Posted 15 years ago2009-04-23 14:35:07 UTC Post #265920
That is pretty awesome. Did a good job on UV mapping a simple pizza I made for Interlopers.

However I really wish it didn't just accept OBJ as I prefer good ol' .max or .3ds.

Are there any others that are 3DS specific?
Habboi HabboiSticky White Love Glue
Posted 15 years ago2009-04-23 14:48:48 UTC Post #265921
Its not max specific. All 3d software exports OBJ, even Milkshape.
Rimrook RimrookSince 2003
Posted 15 years ago2009-04-23 14:53:38 UTC Post #265922
You make it sound like milkshape is a bad program.
Posted 15 years ago2009-04-23 15:06:34 UTC Post #265924
When you grow up on Max, you're standards are skewed a bit.

It's ok for old modeling tasks like Quake, Sims, HL, Max Payne, etc.
Rimrook RimrookSince 2003
Posted 15 years ago2009-04-23 16:57:15 UTC Post #265932
friggin awesome Rim i'll have to DEF check this out..

P

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-04-23 17:59:14 UTC Post #265934
Im going to install 3DMax just for this, because i still don't get that UV Mapping crap in Max. I hope this makes texturing a model easier. :)
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