I can see NULL texture ingame Created 14 years ago2009-06-24 06:43:18 UTC by citizenx citizenx

Created 14 years ago2009-06-24 06:43:18 UTC by citizenx citizenx

Posted 14 years ago2009-06-24 06:43:18 UTC Post #268771
Hi people !
I don't know if someone have the same problem like me...I use google, but no results...

When I compile my map [cs 1.6 map], and run it, I can see NULL texture ingame. It is manifested like black-blue-white texture with big "N"...Just to mention that ALL other textures works perfect...(sky, clip...)
I tried to use INVISIBLE texture instead NULL, and it works, but I can't optimize my map with INVISIBLE texture...
I need NULL texture to optimize map, reduce number of patches and decrease lag (I have 100fps, but on lower machines it's 60~100)

My question is: Does anyone know why I see NULL texture ingame, and how to fix that ?
Posted 14 years ago2009-06-24 06:58:11 UTC Post #268772
Do you have Zoner's compile tools or are you using the Quake tools?
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2009-06-24 07:20:18 UTC Post #268774
I used ZHLT, and then tried with SHLT, same result...

I must compile map with SHLT because it allows texture memory up to 32mb, when I compile with ZHLT error shows up (4.xx mb in use)
Posted 14 years ago2009-06-24 07:32:34 UTC Post #268776
Have you tried making your own new null texture?
Take a 16x16 bitmap, make it a really annoying color
Call it NULL, import it to wally and load it up.

And idk if this has anything to do with it, but do you compile with -wadinclude?
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2009-06-24 07:44:39 UTC Post #268779
1 mapper wanted to help me, and he gave me essential.wad (there was null texture red-white color). Stil I can see texture, but then it is not black-blue-white, it's redish....

I do -wadinclude only when I have to publish beta version of map. Usually compile in a "normal", not "expert" mode...

In beggining, when I started to use Valve Hammer Editor, null texture was normal, I can not see it, but after reinstal windows, and instal VHE again, null was problem :S
Posted 14 years ago2009-06-24 07:48:49 UTC Post #268780
Try re-downloading your ZHLT, null does not need to be a certain size or pattern to work...
Odd...
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-06-24 07:54:59 UTC Post #268781
I have allready downloaded link that Tetsu0 gave me on second post...will try later...My ZHLT is not final version...maybe that is the problem...
Posted 14 years ago2009-06-24 08:01:28 UTC Post #268782
That shouldn't be the problem...
Null always worked for me.
What are your compile options set up as?
And is there anything wierd going on in your compile log?
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2009-06-24 08:19:58 UTC Post #268785
hlbsp.exe
hlcsg.exe
hlrad.exe
hlvis.exe

everything is set as it supposed to be...I'll paste compile log soon as I come home
Posted 14 years ago2009-06-24 08:25:42 UTC Post #268786
Okay. The log will help a bit. Expecially if we find something.. off..
by compile options i meant, any flags ticked, or are you running in expert mode anything that might fudge the outcome...
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2009-06-24 08:27:52 UTC Post #268787
Make sure that NULL texture is:
  • named NULL
  • 16*16 pixel size.
Maybe you should give the BEVEL texture a try, its very much like NULL, but also decreases clipnodes.
The Mad Carrot The Mad CarrotMad Carrot
Posted 14 years ago2009-06-24 10:15:57 UTC Post #268790
User posted image
User posted image
User posted image
I make small map for test. I use ZHLT final version and now is ok! I wonder does this null texture (red icon) reduce patches and decrease lag, or it must be standard NULL (black-blue-white)
Posted 14 years ago2009-06-24 10:29:04 UTC Post #268791
The texture does not matter. It's the Name of the texture that tells the engine what to do.
Basicaly every texture that has the null texture on it will be nulled.
It's the texture information, not the picture, that makes a difference.
Good to hear it's working for you.
Good luck in your future endeavours
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2009-06-24 10:46:24 UTC Post #268794
Thanks guys, especialy You Tetsu0...I solve problem :)

I'll open new theme in wright place on forum to show You my map de_plato which is stil beta...

Greetings from Serbia :)
Posted 14 years ago2009-06-24 10:51:34 UTC Post #268795
Make sure you post it in the Unfinished Map Vault

And you're welcome. That's what the forums are for.
Remember, we have a search bar too. A lot of questions have already been asked and answered.

-Greetings From U.S.A.
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2009-06-24 16:45:46 UTC Post #268811
Your problems were answered before I could help. Oh well.

Greetings from Australia
Jessie JessieTrans Rights <3
Posted 14 years ago2009-06-26 05:27:26 UTC Post #268944
I have posted theme for my map.
Here it is direct link

http://www.twhl.co.za/vault.php?map=5301
Posted 14 years ago2009-07-15 10:49:26 UTC Post #270188
Maybe you should give the BEVEL texture a try, its very much like NULL, but also decreases clipnodes.
So when I finish my map I can do Select All->Replace NULL with BEVEL and it will be better?
Posted 14 years ago2009-07-15 12:47:02 UTC Post #270200
Yes.
It makes everything better while acting like Null.
It's more used for terrain
Tetsu0 Tetsu0Positive Chaos
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