A couple of modelling questions Created 14 years ago2009-07-15 08:38:06 UTC by Frozen Storm Frozen Storm

Created 14 years ago2009-07-15 08:38:06 UTC by Frozen Storm Frozen Storm

Posted 14 years ago2009-07-15 08:38:06 UTC Post #270180
1) Do models stand (by that I mean that they don't fall through) on clip brushes? Yes? OK.

2) How exactly is the ingame model size defined? I mean, the space that the model occupies ingame is not the same shape as the model itself, it's a cuboid (or whatever it's called).
For example while the player model is a human, the space the player occupies is a 73x33x33 cuboid, I think (or 37x33x33 if you crouch), even though the model itself isn't 33 units wide.

So what about if I make a chair or a helicopter or a key, how large will the space that it occupies be?

3) How do I make and more importantly compile an animated model? (I have Milkshape and 3dsmax)
Posted 14 years ago2009-07-15 08:51:55 UTC Post #270181
You need hitboxes for 1 and 2.
Decompile a model roughly the same size and use it's hitbox.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-07-15 10:54:10 UTC Post #270191
And if I don't have a hitbox, it will fall through clip brushes and it will be possible to walk through the model (although I could also put a clip brush there instead, right?)?

And how exactly do I decompile and use its hitbox? :glad:
Posted 14 years ago2009-07-15 11:00:20 UTC Post #270192
Well, I dunno about falling, but it will be non-solid.
Just go to tools/Krasatio's model decompiler in MS3D, and select the model of similar size. decompile it, and there should be something about hitboxes in the QC file.

copy that line, put it in your custom QC and rename the bone to that of the centre of your model.
I suggest using static things like items and weapons for the base, so you don't get a crapload of hitboxes of differering sizes and shapes.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-07-15 11:23:56 UTC Post #270194
But I made a chair model, put it into the map and it was solid. I gave it no hitbox.
Posted 14 years ago2009-07-15 12:48:18 UTC Post #270202
Well then, problem solved. the entity you used to place it must have given it a bounding box and hitbox.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-07-15 13:01:24 UTC Post #270204
I used the cycler entity.

So, what about animated models?
Posted 14 years ago2009-07-20 11:01:37 UTC Post #270570
<auto message> Animated models have successfully been bumped.
Posted 14 years ago2009-07-20 11:12:48 UTC Post #270571
what?
If that's your way of bumping the thread, you could have just edited your previous post and not added anything.
Notewell NotewellGIASFELFEBREHBER
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