Posted 15 years ago2009-08-04 17:23:02 UTCPost #271423
When I make a func_water entity it looks all fine but when I'm under the surface for a while, instead of oxygen dropping it seems that I start to get freeze damage. When I get back to the surface my health regenerates just like oxygen would. Now there was one thread posted here ages ago with the exact same problem but nobody seemed to know how to fix it except by using a combination of a trigger_hurt entity; is this really the only solution? also there was a mention that the damage type was linked to the specific liquid texture used. Now i tried maybe 5 different water textures and all of them cause freeze damage. As for the entity properties I used all default values.
Posted 15 years ago2009-08-04 22:09:57 UTCPost #271443
This is a well-known bug with damage types in CS. Some of the other damage types won't show up properly either (I think radiation damage shows bio-damage, too). In any case, it's not a problem with your map, just with the game.
Posted 15 years ago2009-08-05 05:25:59 UTCPost #271462
Ok. Yes, i am using the WON version. Why? Well because me and my brother share the same copy of Half-Life so he uses it with his Steam account and I play the game just normally non-Steam. Well thanks for your answers.