Retriggering a func_trackchange? Created 15 years ago2009-08-09 21:47:22 UTC by Soup Miner Soup Miner

Created 15 years ago2009-08-09 21:47:22 UTC by Soup Miner Soup Miner

Posted 15 years ago2009-08-09 21:52:44 UTC Post #271793
Any of you brave mappers think you can come up with a way to retrigger a func_trackchange after the first time it's fired?
Or if it's not possible, is there any other way to stop a func_tracktrain without disabling it?
Posted 15 years ago2009-08-10 07:57:02 UTC Post #271806
Would this help at all?
Well i've never used a func_trackchange before, but if you're using it to switch paths on a tracktrain, idk if that's needed.

If you check the example map i just use a button that targets a path_track with a branch path that leads to another set of path_tracks.

And to stop it, you might be able to use a trigger to switch to another path that doesnt have a destination path, and i believe that'll stop the train.

And if that doesnt work for you, idk.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-08-10 13:16:24 UTC Post #271828
I can't do it that way, unfortunately. I need the train to return to it's original path_track, then stop on it's original path_track.
User posted image
It actually should work two ways, with the original path_track being the very middle.
Posted 15 years ago2009-08-10 13:23:52 UTC Post #271829
hmm.. do tracktrains clip through func_wall toggles?
If they dont, that could be a good way to stop it.

Oh and the trackchange is that lifty-spinny entity... crap I remember reading about it now.
I'm afraid i can help no further. I've not even invoked that entity in hammer so i wouldnt know anything about it.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-08-12 03:16:23 UTC Post #271870
Bah, this is too frustrating. I give up.
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