Hail...
Let's talk about the "angles" attribute of func_door_rotating.
I need to make a "storm cellar" like door. The problem is the angle...
The door need to open from a 60? angle, but the engine try to open it from Z, X or Y (the last 2, if the respective flags are checked)...
I thought "Well, I'll use the angles attribute and all will be OK".
I was wrong...
The angles just change the original alignment of the entity, but the rotations stills being from Z, X or Y...
My question is simpler than explain the hole scenario:
How change the rotating angle of a func_door_rotating?