Basic questions...thanks in advance Created 15 years ago2009-09-11 16:35:09 UTC by ShakeZor ShakeZor

Created 15 years ago2009-09-11 16:35:09 UTC by ShakeZor ShakeZor

Posted 15 years ago2009-09-11 16:35:09 UTC Post #273226
Just registered, links would be helpful.

I want to make map for half life that is single player only, has triggers like sound effects, explosions, text on screen, ability to pick up certain items, how can I do that with Valve Hammer? I already have made the simplest of maps for Counter-Strike but I am clueless on where to start for making a single player game to be used in Half Life. Also;Can I make a single player like game for Counter-Strike? i.e. can use the guns from CS...

Thanks, shake
Posted 15 years ago2009-09-11 16:54:32 UTC Post #273227
1. Effects such as sound effects, explosions, and text are done using ambient_generics, env_explosions, and env_texts, respectively.
2. Single player with weapons from CS would be impossible unless you are making a new mod. I sugggest learning coding, and downloading a copy of the Spirit of Half-life 1.5a4 source files. Please feel free to use our multitude of tutorials for Half-life/Goldsource.
http://www.twhl.co.za/tutorial.php?cat=1
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-09-11 17:07:44 UTC Post #273228
I suggest you start with making a singleplayer for just Half-Life (no mod), just to learn the basics.

The big difference between a singleplayer maps and a multiplayer map lies in the startpoint entities. For multiplayer, its the info_player_deathmatch (for HLDM). For singleplayer, you need ONE info_player_start entity.

For an absolute basic singleplayer map, make a room.
Put in a light, some weapons, maybe some aliens/marines and of course, the info_player_start entity.
Compile and run this in HL and there you have it.
Posted 15 years ago2009-09-11 17:13:41 UTC Post #273229
Hi this is ShakeZor, I can't login for some reason, I enter my info and it just refreshes as if I did nothing...

I didn't read the other tutorials first, thanks for the advice.

Now, however, I cannot compile any maps to test them. When I use the in-editor test run, it says it can find system dll...any ideas?
Posted 15 years ago2009-09-11 19:15:29 UTC Post #273231
Your game configurations or compile settings are likely messed up.
Posted 15 years ago2009-09-11 20:39:05 UTC Post #273250
hmmmm so I checked out the tutorial and I can't find what to do to fix it. I hate to sound off as a noob, but I'm stuck!\

any suggestions would be nice
Posted 15 years ago2009-09-11 20:50:18 UTC Post #273251
sorry to move off the current issue, but just for clarity
and env_texts
the entity is actually game_text. There's a similar sounding one: env_message, but it's best left alone.
Archie ArchieGoodbye Moonmen
Posted 15 years ago2009-09-11 21:52:56 UTC Post #273253
Well, it's just like compiling for CS except it's for HL... and technically it should be a lot easier to set up. I'm assuming you're mapping in the Half-Life game configuration, and in the compile options you have Half-Life selected as the game?
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