light_enviroment.. a little orange?? Created 15 years ago2009-09-17 15:19:53 UTC by ninja defuse ninja defuse

Created 15 years ago2009-09-17 15:19:53 UTC by ninja defuse ninja defuse

Posted 15 years ago2009-09-17 15:19:53 UTC Post #273438
i have been using counter-strike.fgd how do i make a little dark-orange light environment?

Brightness 255 255 128 70
Pitch -60
Shade 255 255 128 135

screenshoot -> http://a.imagehost.org/view/0809/zombie_legends001
Posted 15 years ago2009-09-17 21:10:47 UTC Post #273450
adjust the color in the actual entity properties.
Posted 15 years ago2009-09-17 21:48:48 UTC Post #273452
Tutorial written ages ago on dark maps.

http://twhl.co.za/tutorial.php?id=43

This should be pretty much what you want, however to make it just a tad bit orange will take a lot of trial and error. In my experience I never got an orange light_environment to look quite right. The in game threshold between red and yellow is very limited in terms of being able to distinguish the difference.

The midground I found is ok-ish, but you'd need to find a cl_skyname that would go with it. You can try this and see how it looks in your map:

map -> map properties -> cl_skyname: night

light_environment setup:

pitch: -60
brightness: 222 46 1 1

This should be all you need. If this is too dark for you, increase the last number ("1") to something higher (like 2 or 3). Any higher and it'll get bright real quick.

If you want something darker there's not much you can do short of using orange colored texture lights only.
Posted 15 years ago2009-09-18 00:51:12 UTC Post #273457
yep. Just place a bunch of spotlights where you want some light to be.
Have everything else dark.
Not much else you can do unless you get the env working properly.

Actually, a good mix of spot lights, point lights and tex lights.
Tetsu0 Tetsu0Positive Chaos
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