Elevator Exit: Need Ideas Created 14 years ago2009-09-29 20:50:13 UTC by Notewell Notewell

Created 14 years ago2009-09-29 20:50:13 UTC by Notewell Notewell

Posted 14 years ago2009-09-29 20:50:13 UTC Post #273874
So, I have this broken-down elevator, and I need the player to get up a storey through the shaft without being able to climb the cable. Problem is, I can't think of any prefab or method of giving the player a way up that would make sense. Ladders wouldn't work inside an elevator shaft, ropes or wires of any kind would need a logical explanation, ect.
Any ideas, anyone?
User posted image
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-09-29 21:00:05 UTC Post #273875
How about a maintenance ladder on the side that you have to jump off of and land in the doorway?
It's been done a hundred times before, but at least it makes sense.

Edit: Or just have the elevator cable act as a ladder and run with the same concept.
Posted 14 years ago2009-09-29 21:14:39 UTC Post #273877
I guess I could go with the ladder one, if it stops before the other floor starts. Can't do it with the cable, because it's supposed to go on for a long while, and I'm to lazy to make 100 floors in 1 map :P
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-09-29 21:22:13 UTC Post #273878
The cable could still work, you only have to make the ladder for the full extent you need it for. If the player goes any higher he obviously falls off...
Posted 14 years ago2009-09-29 21:25:33 UTC Post #273879
Some players would see that as weird.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-09-29 22:04:20 UTC Post #273882
Well I'm assuming that these doors are the only ones open, so what's wrong with allowing the player to go up that far? It's not like there's anywhere else to go anyway.
Posted 14 years ago2009-09-29 22:42:12 UTC Post #273886
I'm not sure how well it may or may not fit with what you have but you could use some debris, such as a beam or piece of wall, which prevents the player from reaching any higher than he/she needs to be on the cable in order to jump through the doors.

The debris could very well be the reason why the elevator is disabled, instead of having a random elevator that is disabled for no apparent reason.
Posted 14 years ago2009-09-30 08:23:28 UTC Post #273913
Well I'm assuming that these doors are the only ones open, so what's wrong with allowing the player to go up that far? It's not like there's anywhere else to go anyway.
This particular elevator shaft is unique in that it has doors with glass in them.
The debris could very well be the reason why the elevator is disabled, instead of having a random elevator that is disabled for no apparent reason.
I like this. I won't touch hammer this morning, but so far it's WC's idea and this.
EDIT: So, I'm working on it, but I had the ladder in the middle of the shaft side. Only one phrase can sum the results of this up: Warning, user death iminent.
Too hard to get over there without falling repeatedly, so I'm moving it further towards the door. Wish me luck.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-09-30 09:59:34 UTC Post #273923
i'd say to make basic ledge-like architecture around the walls of the shaft, that the player can skillfully climb up
or easily, just depends what you want to do
but yer make it inconspicuous, or else it will be stupid
Posted 14 years ago2009-09-30 10:09:57 UTC Post #273924
I already got it, but the lighting was a hassle to get perfect.
Climbing up it in the dark is a bitch, but elevator shafts are supposed to be dark.
Notewell NotewellGIASFELFEBREHBER
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