I have a map where you're walking down a hallway to some doors, and you can hear music in the distance(ambient generic set to medium radius, volume 5).
When you open the doors to the dancefloor at the end of the hallway, i want the music to increase, as you would expect it too if you're opening a door with loud music behind it. I mean, i can just have the doors trigger on another ambient generic, but the music won't sync up with what's already playing... any ideas anyone?