List Of Jobs At The Games And 3D Industr Created 14 years ago2009-11-11 09:49:51 UTC by Tito Tito

Created 14 years ago2009-11-11 09:49:51 UTC by Tito Tito

Posted 14 years ago2009-11-11 09:49:51 UTC Post #275444
I'm sure some of you here know about this, so this is for the rest of you that don't:

Gamasutra, the big portal of gaming, from time to time publishes lots of available jobs in small, medium and big companies of the game and 3D or animation industry. If you're looking for a good job don't miss this.

Heck, I myself once managed to secure two contract jobs from a small local engineering firm from my area that was listed on Gamasutra. My paid jobs were to do a few simple architect models and output them to the Collada and X3D formats. The 3D editors that I used for these jobs were Sketchup Pro and Vivaty Studio.

Anyway, here's the direct link to the list of jobs: http://www.gamasutra.com/jobs/
Posted 14 years ago2009-11-11 10:19:03 UTC Post #275445
Cool, maybe with a few successful public releases under my belt, I might apply for one of these jobs some day
Posted 14 years ago2009-11-11 11:11:25 UTC Post #275448
Well hlife_hotdog, if you have not prepared a resume yet, it won't hurt you if you do so as soon as possible. To start, it does not have to be a fancy one, the basics will do for now. As you gain more experience in your specific craft, you will be updating your resume gradually to reflect this. Before you know it, your resume will be polished enough for a potential job interview.
Posted 14 years ago2009-11-11 12:23:57 UTC Post #275450
All but 3 are in the USA, Canada or GB.
Oskar Potatis Oskar Potatis🦔
Posted 14 years ago2009-11-11 17:41:50 UTC Post #275468
oooh.. that senior lead concept artist looks delicious.. *drollz

--
also, if you didnt notice.. blizzard entertainment is hiring as well (reaaally nice campus, based out in sunny california) that would be my suggestion if you have the experience

www.blizzard.com
Posted 14 years ago2009-11-12 03:34:12 UTC Post #275512
All but 3 are in the USA, Canada or GB.
Just forget about the rest of the world, eh?
Jessie JessieTrans Rights <3
Posted 14 years ago2009-11-12 04:49:52 UTC Post #275513
Cool, maybe with a few successful public releases under my belt, I might apply for one of these jobs some day
The best way to get shipped titles under your belt is to find an entry-level job via an exceptional portfolio. If you are interested in working in the game industry, learn and practice with the tools and start making work, it's the best way to land a job.

This is how I understand it anyway, I am in no position to offer professional advice, but this is what I have learned from various friends and contacts in the industry.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 14 years ago2009-11-12 08:38:38 UTC Post #275520
I am in no position to offer professional advice
spends 15 minutes rolling on the floor laughing
You, not professional? That's not what my desktop says.
I'm telling you, any good game company will probably flood you with offers soon after BM is released.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-11-12 08:38:58 UTC Post #275521
I was just reading about hiring positions at id software, not actually considering it, of course, but just looking. :P
Posted 14 years ago2009-11-12 08:48:26 UTC Post #275523
Ninjas...
Anyway, this is a nice list, I may look at it every once in a while to see who's hiring in my province.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-11-12 09:36:58 UTC Post #275525
I'm telling you, any good game company will probably flood you with offers soon after BM is released.
What's BM?
Posted 14 years ago2009-11-12 11:53:05 UTC Post #275528
guys, just so you know, game companies rely alot on modelling and whatnot, having the ability to create a highpoly character, and how to create a lowpoly characters with excellent texturing that makes it look to have more polygons then it actually does..

Piece of advice; If you have wicked ass screenshots of some maps you have created for the source engine in your portfolio, its just going to be tossed in the pile. producers want something not done before, something that pops out at them, like a game character that only has 500 Polygons (tri's) but looks to have 2000 because of the proper use of texture maps..

animating is important, they want to know that you can rig anything, knowledge of specular, bump, normal, and color maps is a given.. oh and right now, a good knowledge of Maya, since most leading companies are starting to stray from 3Ds Max..

Anyway... yeah.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 14 years ago2009-11-12 12:24:13 UTC Post #275529
Quote:
I'm telling you, any good game company will probably flood you with offers soon after BM is released.
What's BM?
Black Mesa.
Oskar Potatis Oskar Potatis🦔
Posted 14 years ago2009-11-12 14:21:23 UTC Post #275531
Black Mesa,...okay.

I have heard of the name before, but I really never got to know more of it. Thanks for the link, I will look in to it more, and for what I have already seen so far, it looks pretty damn good....
Posted 14 years ago2009-11-12 16:07:36 UTC Post #275534
Wait, Rabid works on BM:S?
Posted 14 years ago2009-11-12 16:26:41 UTC Post #275535
is there a release date yet?
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 14 years ago2009-11-12 19:51:26 UTC Post #275547
Piece of advice; If you have wicked ass screenshots of some maps you have created for the source engine in your portfolio, its just going to be tossed in the pile. producers want something not done before, something that pops out at them, like a game character that only has 500 Polygons (tri's) but looks to have 2000 because of the proper use of texture maps..
well, yes and no...level design and character/environment art are two different fields. The demand for people who can model in a 3D suite is probably higher though, because there are more studios who publish for consoles, phones, etc - platforms where a level editing tool isn't standard and environment art and level design are done in 3D packages instead. I imagine the need for level designers will always be there, if only as a technical role (to design and plan levels on paper and prototype them, which is basically what a career level designer does anyway).

You're right, though, it's easier to be completely creative with blank canvases in an image editor and a 3D suite at your fingertips - sometimes I enjoy modeling and texture painting more than level design because you're not restricted to the limitations of the engine or the content provided to you with the game. If you're more interested in that stuff, I would suggest learning it over level design, since as engines get more complex and can handle more detail the gap between level designer and environment artist will become bridged; and some levels are created entirely in 3D suites already, anyway!
spends 15 minutes rolling on the floor laughing
You, not professional? That's not what my desktop says.
I'm telling you, any good game company will probably flood you with offers soon after BM is released.
Heh, thanks I guess? :) I was just trying to get across the point that it's only my personal advice.

Also, there isn't a release date yet, we're shooting for 2009 but it's going to be a tight deadline.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 14 years ago2009-11-12 19:56:39 UTC Post #275548
December 31st, 11:59 PM. 2009.

But no, in all seriousness, I'm perfectly fine with waiting longer, so long as it means more polishing.

It looks great so far, don't rush it out the door just because people are screaming "WANT". Keep up the great work. :crowbar:
Posted 14 years ago2009-11-12 20:37:17 UTC Post #275551
man I can't wait to play it, it truly is going to be amazing!
Also great to hear your envolved with the team.. that will look good in your portfolio... the fact that you have worked in the production of this well known, famous mod with other dedicated members, it shows that you can work in the same environment without even being in the same room.. :D
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 14 years ago2009-11-12 22:08:27 UTC Post #275553
it shows that you can work in the same environment without even being in the same room..
Which is why dedicated mod teams can work, even if members have never met each other.
But seriously, this is the List Of Jobs At The Games And 3D Industr thread, can we make a BM dissussion thread or something? Or am I too used to the BM forums and their topic-only moderation? :\
Notewell NotewellGIASFELFEBREHBER
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