something i noticed in Half-Life:Blue Sh Created 14 years ago2009-10-25 20:15:15 UTC by brendanmint brendanmint

Created 14 years ago2009-10-25 20:15:15 UTC by brendanmint brendanmint

Posted 14 years ago2009-10-25 20:15:15 UTC Post #274823
if anyone has it you might have gone into the camera room, and on the camera with Gordon, after awhile you see a scientist do a dance, almost the exact same dance as the TF2 engineer, anyone else notice that?
brendanmint brendanmintBrendan
Posted 14 years ago2009-11-17 05:49:58 UTC Post #275768
No! But I sure will check it out later tonight!

You better not be bullshitting me, and this may have been a recent update by someone mucking around at valve, so unless one of the editors at tf2 saw this when they worked on blueshift or when playing it, and incorporated it into tf2, thats really trippy :P

EDIT: hahaha! he actually did it, laughed out loud :P
Posted 14 years ago2009-11-17 08:53:47 UTC Post #275773
uh... is it actually a new animation they put in there, or just one of the existing "flinching" animations used in repetition? I have a feeling this was in there all along, just that nobody noticed it.
Posted 14 years ago2009-11-17 08:55:14 UTC Post #275774
It's an animation called hambone. I rather like it, personally.
Wish my copy of Blue shift was playable.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-11-17 09:19:47 UTC Post #275776
haha he actually danced, was hilarious

trippy then that the same dance was used on the engineer :P
Posted 14 years ago2009-11-17 10:18:07 UTC Post #275780
hambone! I remember seeing that while checking animation names for the model and thinking "What the shit!?"

Also, the Gonome from Opposing Force has the same animation titled "so_happy"
monster_urby monster_urbyGoldsourcerer
Posted 14 years ago2009-11-17 16:12:49 UTC Post #275791
Hmm.. that's twisted.. your all deranged.

However, I noticed something for the multiplayer edit of blueshift coop (whatever its called) .. in that the spawn points on the first level are located outside a set of 3 doors (near the tram that drops you off), except that the 3 doors are all ' trigger_once '

v_v
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