Help with Models Created 14 years ago2009-12-06 12:02:33 UTC by psilous psilous

Created 14 years ago2009-12-06 12:02:33 UTC by psilous psilous

Posted 14 years ago2009-12-06 12:02:33 UTC Post #276368
I'm having problems with my models appearing in steam goldsource.

They show up fine in fresh install when i run the map, but if i make it with steam version's they don't appear at all :/

also, how do i get my models to pose in specific animation? i though all i had to do was put the animation name in the body section of properties, but when the map runs they are just standing there like lumps

anyone care to explain this to me mour efficiently?
Posted 14 years ago2009-12-06 12:43:50 UTC Post #276369
You're supposed to use scripted_sequences for animations, for starters.
Body is just submodels, 0, 1, 2, ect.
I don't understand what you're trying to say in the first question, though. Is it they don't appear in the compiled level, or not in the editor?
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-06 13:30:27 UTC Post #276370
in the finished compile.. the same map i tested in half-life fresh instal (straight off the disc) and it works fine..

but if i make a server in steam with the map, no models appear, and there isnt even a disruption of where the models should be, can walk right through them like nothing was even there

:(

and im assuming befor i look theres a tutorial on scripted_sequences.. i'll just hop my loopy arse over to that right quick then
Posted 14 years ago2009-12-06 13:31:51 UTC Post #276371
What entity are you using?
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-06 13:44:18 UTC Post #276372
And what model did you put in?
Posted 14 years ago2009-12-06 14:03:42 UTC Post #276373
right now i have a trigger_once targeting an aiscripted_sequence that having a monster_generic as it's targeted monster (action animation dead_table1)

but i don't think its set up right.. nothing happens when i run over the trigger_once

also the model is a custom one i downloaded awhile back for counter-strike hostages.. called 'hostage.mdl' I'll host a link..

http://www.megaupload.com/?d=U53DGEET

I'm planning on using those 2 models for my belated 'rooms' entry
Posted 14 years ago2009-12-06 14:06:47 UTC Post #276374
You can use a cycler or a monster_furniture for simple prop stuff.
Rimrook RimrookSince 2003
Posted 14 years ago2009-12-06 14:08:24 UTC Post #276375
well the model i wanted to use, has a pose (dead_table1) that makes it look like shes leaning her head on something while sitting down, and its not her default animation, i wanted to use that one to simulate a pretty little romance scene
Posted 14 years ago2009-12-06 14:36:52 UTC Post #276376
try scripted_sequence with the idle animation as dead_table1.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-06 14:46:42 UTC Post #276377
HAHAHA.. ok, that crashes half-life

:(

maybe someone could make me an example map really fast, so i can just copy and paste?
Posted 14 years ago2009-12-07 11:46:05 UTC Post #276419
Any error messages? Does it print any errors in the console?
Posted 14 years ago2009-12-07 15:38:23 UTC Post #276426
lol.. no.. i actually had just a breif moment to veiw the map (obviously befor the action had taken place) then it crashes straight to desktop.. no time for a console
Posted 14 years ago2009-12-07 16:29:38 UTC Post #276427
Monster_generic doesn't work in multiplayer, only single player. If you started a "server" I get the impression that you started a multiplayer game to test your map.

Use a cycler or cycler_sprite instead.
Posted 14 years ago2009-12-07 21:01:20 UTC Post #276428
Wow really? Why didn't anyone tell me that when I was asking about models. I was going to use moster_generics to make my grass models illusionary in my """dm""" map...
Posted 14 years ago2009-12-07 23:44:00 UTC Post #276438
I was going to make a garden-style area in a map I'm half-heartedly working on atm, but it didn't fit in with the ideas I had for the rest of the map.
Jessie JessieTrans Rights <3
Posted 14 years ago2009-12-15 09:19:42 UTC Post #276627
http://www.megaupload.com/?d=U53DGEET

I'm planning on using those 2 models for my belated 'rooms' entry
Will somebody re-host these on a different server/site, please?

JeffMOD cannot download them from that site, and he was attempting to help me with this problem I've been having with decompiling

If anyone could simply re-host the file in that link, or get the file to jeff somehow, that would be most appreciated.
Posted 14 years ago2009-12-15 21:30:46 UTC Post #276639
...Why can't you upload it? Away from a good connection?
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-15 21:39:53 UTC Post #276641
i have to leave at the moment.. i may try again when i return.. but i don't have an account at file front i believe :/

there isn't a hosting i can do without signing up to it?
Posted 14 years ago2009-12-15 21:55:26 UTC Post #276642
Rapidshare, you don't have to sign up to upload a file there, and it's not like you need perks for this file.
Just be sure to PM the link instead of posting it, as you only get 10 downloads available.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-15 22:31:23 UTC Post #276646
oh! I think I see why you can't get to the download link..

Seems megaupload got into the habit of sponcers and causing pop-ups when you click the free download button...

:/ annoying that it was. I'm using opera browser though, so it open's the actual download prompt after I close the pop-up anyways. something to think about/look into

/edit

pm on its way for rapid upload
Posted 14 years ago2009-12-16 09:03:06 UTC Post #276648
It's not that I can't get to the download, it's that the server cuts me off. More or less the same thing, though.
EDIT: Upon opening the files this morning, I can see;
Your problem with decompiling is simple. You don't have the full models.
Look for sub-model files such as hostage01, hostage 02, ect.
And look for scientist, scientist01, scientist02, scientist04, ect. Those are all parts of the models, put into smaller files for the animations, to decrease load times; only animations used by the NPC or in a sequence used in the map are loaded.
to get the animations and QC files, you need all those parts in the folder you decompile them in (usually on the desktop for me)
Then just open the QC and delete any submodels (heads, ect.) and animations you don't want (inlcuding the extra animation groups, as they'd end up empty if you only have one animation.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-16 21:44:52 UTC Post #276689
OOOH! thank you!

I'll double check (its an old model i have no idea where I got it from.. it's possible i did not even download those other peices of the model?)

anyways, the scientits one works, was the hostesg that i was having problems with.. anyways, thnx again
Posted 14 years ago2009-12-16 21:49:07 UTC Post #276691
If you don't have them, but it opens fine in the model viewer, then it's doesn't use that feature of the mdl format, and the model was just corrupted by uploading or downloading.
Notewell NotewellGIASFELFEBREHBER
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