Invisible, seemingly non-existent barrie Created 14 years ago2009-12-06 18:36:00 UTC by FrozenFire FrozenFire

Created 14 years ago2009-12-06 18:36:00 UTC by FrozenFire FrozenFire

Posted 14 years ago2009-12-06 18:36:00 UTC Post #276383
I'm developing a map currently, and after adding a new section, this weird invisible barrier has appeared, which interacts with both players and weapons fire. It blocks off an entire area of the map.

In Hammer, there are no objects in the vicinity of the barrier that would cause the issue. The barrier extends the whole length of the map. The only thing correlating to the position of the barrier is the far wall of the new section I have added.

I have deleted numerous objects in the map, trying to locate what is causing this, but have no had any luck in removing the barrier yet.

Any suggestions? I would be happy to provide the map source, if someone wishes to examine the map. Until I fix this issue, I cannot release the map.
Posted 14 years ago2009-12-06 18:42:10 UTC Post #276384
Do you have any object assigned to a VIS group?
Posted 14 years ago2009-12-06 18:43:29 UTC Post #276385
Is the map near the edge of the grid?
So you have any complex geometry? (triangle terrain)
Is there something hidden in a visgroup you're overlooking?
[EDIT: Ninja'd]
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2009-12-06 18:46:50 UTC Post #276387
The map is in the center of the "world" and nothing of it is near the edges.

There are no complex objects in the map that are anywhere near the plane this is affecting.

I don't have any visgroups defined.
Posted 14 years ago2009-12-06 18:49:16 UTC Post #276388
What are you compilation settings?
Posted 14 years ago2009-12-06 18:52:18 UTC Post #276389
The compilation settings are default for ZHLT with Hammer. I can't use Batch Compiler on this system, as my copy of XP doesn't pass WGA, so I can't get the .NET framework.

As well, it's worth mentioning that I tried moving the entire map when this issue occurred, so see if it wasn't actually part of the map. When I moved the map, the glitch followed. It is evidently being generated by some part of the visible map, which I can select.
Posted 14 years ago2009-12-06 18:57:52 UTC Post #276391
Make sure you haven't just been using the Hide Selected tool.
Or is that the same thing?

EDIT: Wait, it'd still show up ingame, wouldn't it? Nevermind.
Jessie JessieTrans Rights <3
Posted 14 years ago2009-12-06 19:01:46 UTC Post #276392
I used "Show hidden objects," to which I received a response that there were no hidden objects.

It's evident that some object is projecting this barrier, possibly due to a missing face. When I use "filled polys" instead of textured ones, there is absolutely nothing where the barrier appears.
Posted 14 years ago2009-12-06 19:19:54 UTC Post #276393
Sounds like a clip node error, probably due to some crazy geometry, or just a brush gone rogue. Changing your clip type for the compile might fix it.
Try -cliptype precise and -cliptype simple
Also, can we see a screenshot of the offending area?

Edit: Players and gunfire? That's got to be a bad brush, and you're going to have to find it.
Posted 14 years ago2009-12-06 19:34:20 UTC Post #276394
I'm getting a friend to download .NET for me, so I can bypass WGA, so I can install Batch Compiler. Setting up compiling in "Expert" mode in Hammer is really confusing, and is the only way in the editor to specify compile flags.

A screenshot would be pointless, as it's entirely invisible. It's just a vertical plane that extends the length of the map.

How would I go about finding a bad brush?
Posted 14 years ago2009-12-06 19:50:26 UTC Post #276395
Well I was hoping a screenshot would maybe show some of the wacky brushes that might be causing this.

I supposed one way to isolate the brush is to find out what direction the invisible wall extends, and follow that general line (in Hammer) until it runs into visible brushes. Then start checking out those brushes.
Posted 14 years ago2009-12-06 20:00:39 UTC Post #276396
I've checked the brushes to the smallest level of detail. The only plane that visibly correlates to the barrier is just a basic out_con wall with a nulled exterior.
Posted 14 years ago2009-12-06 20:17:55 UTC Post #276397
What happens when you take that nulled brush and replace it with the bevel texture?
Posted 14 years ago2009-12-06 21:37:04 UTC Post #276399
I replaced the entire wall with an out_con brush. Nothing changed.

I'm thinking it's a misplaced clip plane, but the fact that I've copied the entire map into a new file, replaced brushes and compiled with a few different cliptypes, leads me to believe it's something I'm not going to resolve without editing the actual map file with a text editor.
Posted 14 years ago2009-12-06 21:56:04 UTC Post #276400
How about deleting that brush and compiling without it, and see if it has any effect?
Posted 14 years ago2009-12-06 22:06:55 UTC Post #276401
Because that brush is an exterior wall, and deleting it would cause a leak.
Posted 14 years ago2009-12-06 22:12:51 UTC Post #276402
Replacing the brush in question with a new one? I dunno.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-06 22:17:41 UTC Post #276403
Firstly, I have no idea which brush is actually causing the issue. I'm probably going to end up replacing every one that is on the same plane, but even that's not sure-fire.

I've already replaced a few brushes, to no avail.
Posted 14 years ago2009-12-06 22:39:12 UTC Post #276404
Maybe recreate the entire section of the map? How far are you in that area?
If you're not too far because of this error, it won't be too much of a loss.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-06 22:39:53 UTC Post #276405
Try surrounding your map with a giant box and start deleting brushes. It should help you locate the problem brush.
Oskar Potatis Oskar Potatis🦔
Posted 14 years ago2009-12-06 22:55:07 UTC Post #276406
Why does everyone always jump straight to "recreate the area!"? It's better to isolate the problem in case you run into it again.
What happens when you take that nulled brush and replace it with the bevel texture?
^Try what Atom suggested and get back to us with the results.
Posted 14 years ago2009-12-06 23:56:16 UTC Post #276407
try r_drawclipbrushes 1 and see where the problem is originating, then try altering the geometry there.

Nevermind.
Rimrook RimrookSince 2003
Posted 14 years ago2009-12-07 02:00:55 UTC Post #276410
did you check for errors? Alt-P
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2009-12-07 07:19:25 UTC Post #276414
How about you try to delete parts of the map, to try and locate where the problem brush is? Start with deleting large portions of your map, and then narrow it down.
Posted 14 years ago2009-12-07 11:49:08 UTC Post #276420
Any errors/warnings in the compile log?
Posted 14 years ago2009-12-07 13:38:31 UTC Post #276424
You guys aren't even reading the rest of the thread :|

Just send me your map and I'll see if I can find out what's happening for you.
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