What annoys me is that i can't make monsters spawned with monstermakers trigger stuff! I need two grunts to trigger something when they die (trigger condition: death), but you can't set that property because their spawned from a monstermaker.
Shit!
Created 19 years ago2005-11-19 19:45:26 UTC by The Mad Carrot
Only when i shoot him, he regains his AI.What if you would build an invisible func_tank which does 0 damage? Maybe that would activate his AI when it attacks him.
Then who would be using it? Automated func_tanks don't shoot grunts.They shoot whatever's in front of them when they can't rotate, they see a player (or scientist/Barney) and their tolerance is 180 or more. I think.