I'm having a strange problem with textures. If I apply a texture, say -1FIFTIES_CASE, and compile the map, the texture applied to that face is chosen at random from the textures in its "family" (-0FIFTIES_CASE, -1FIFTIES_CASE, -2FIFTIES_CASE). It's entirely at random; on each compile, the texture selection is different. Anyone know what's up?