The map is called dam_2, and the soundscape file (in half-life 2\hl2\scripts) is called soundscapes_dam_2. This is what's inside:
[quote]
"dam.inside"
{
"dsp" "1"
"playlooping"
{
"volume" "1"
"wave" "ambient/atmosphere/elev_shaft1.wav"
"pitch" "100"
}
"playlooping"
{
"volume" ".5"
"wave" "ambient/water/water_run1.wav"
"pitch" "95"
}
}"dam.topside"
{
"dsp" "1"
"playlooping"
{
"volume" "1"
"wave" "ambient/levels/canals/dam_water_loop2.wav"
"pitch" "100"
}
"playlooping"
{
"volume" ".5"
"wave" "ambient/wind/wasteland_wind.wav"
"pitch" "100"
}
"playrandom"
{
"time" "1,30"
"volume" "0.05,0.15"
"pitch" "100"
"rndwave"
{
"wave" "ambient/levels/canals/swamp_bird1.wav"
"wave" "ambient/levels/coast/coastbird4.wav.wav"
"wave" "ambient/levels/coast/coastbird6.wav.wav"
"wave" "ambient/levels/coast/coastbird7.wav.wav"
"wave" "ambient/levels/canals/swamp_bird4.wav"
"wave" "ambient/levels/canals/swamp_bird3.wav"
"wave" "ambient/alarms/train_horn_distant1.wav"
"wave" "ambient/machines/truck_pass_distant3.wav"
"wave" "ambient/machines/heli_pass_distant1.wav"
}
}[/quote]
Yet, when I test my map, neither play when you enter the radius of their soundscape(s), and the dev console gives no errors, even on developer 2.
I've gotten soundscapes to work fine before, so why is this new one not working?