Sourcey Rooms Created 14 years ago2010-01-15 02:55:31 UTC by Soup Miner Soup Miner

Created 14 years ago2010-01-15 02:55:31 UTC by Soup Miner Soup Miner

Posted 14 years ago2010-01-22 22:26:00 UTC Post #278309
sup with all the lambda symbols. also really dull lighting imo and pretty empty.
Trapt Traptlegend
Posted 14 years ago2010-01-22 23:15:38 UTC Post #278311
A sneak peek at my project:
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Posted 14 years ago2010-01-22 23:21:23 UTC Post #278312
I got ultra-excited about making my room.. I made textures and all too.

Now I cant use them because the photoshop normal map plugin isn't supported on 64 bit photoshop for some reason >_>

Needless to say.. I'm pretty discouraged from making my map now -_-
TheGrimReafer TheGrimReaferADMININATOR
Posted 14 years ago2010-01-22 23:39:46 UTC Post #278314
The CS4 suite comes with 32 bit and 64 bit launchers, sure yours doesn't have the same?
Strider StriderTuned to a dead channel.
Posted 14 years ago2010-01-22 23:39:56 UTC Post #278315
I should probably get to work on mine. And I will, once I get the final compile for my coast map done.

What do you guys think of a dam?
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-01-22 23:45:24 UTC Post #278316
Trapt: ya, that probably wasn't the best texture i could have used on the beams, and i agree about the other points too... I just needed someone to point it out for me i suppose, since i haven't really looked at it since i built it last year.. =)

Hotdog: looks pretty cool!
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-01-28 06:17:11 UTC Post #278499
Don't let this project die!
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Old-ish WIP's.
Strider StriderTuned to a dead channel.
Posted 14 years ago2010-01-28 07:20:30 UTC Post #278500
So perhaps somebody can put the rules around here to make it more official?
What about the other source project, is that one abandoned?
If not, there should be a list with the mappers who already made the maps. Me being one of them.

My map :

http://www.twhl.co.za/vault.php?map=5248
Striker StrikerI forgot to check the oil pressure
Posted 14 years ago2010-01-28 07:30:55 UTC Post #278501
ja ja someone take charge who is well-versed in source mapping...
<looks towards teh strideh>
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-01-28 08:34:14 UTC Post #278502
This is a continuation of that project The_(c)Striker, so if you want to use your old room, we will. I'm game when it comes to putting everything together.

So I suppose we should sort out the rules? How do the original rules measure up? We should forget the rule about the skybox and sky material however, use whatever you want and I'll link by level transition if I have to. It's no bother.
  • Make a room, and connecting corridors
  • No size, skybox or lighting limitations (just be reasonable)
  • Focus on combat, visuals, puzzles... your choice
  • Make sure it works! I don't want to be fixing totally broken maps =(
EDIT: - Custom materials/models/sounds/particles are fine
DOUBLE-EDIT: - Feel free to make as many entries as you want, they will be scattered about the final mod

Anything else you guys can think of?
Strider StriderTuned to a dead channel.
Posted 14 years ago2010-01-28 10:32:11 UTC Post #278504
Nice map Strider, reminds me of prince of Persia 4. Best game ever, i nearly cried at the end :P It was beautiful...
Posted 14 years ago2010-01-28 16:07:33 UTC Post #278509
Oh, that is cool, so I can make a second room now. Or as many as I want :crowbar: .
Only will to exist !

btw, wounderful architecture-lighting-atmosphere you've got there strider :heart:
Striker StrikerI forgot to check the oil pressure
Posted 14 years ago2010-01-28 22:00:47 UTC Post #278522
infinitely old, probably won't finish it or even work on it even more because i really cbf.
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Trapt Traptlegend
Posted 14 years ago2010-01-28 22:15:47 UTC Post #278523
@Strider: Looks awesome! I'd just suggest you make the ambience light less yellow, closer to white. Even slightly bluish, seeing the sky.

@Trapt: That looks very good. I first thought that was snow on the windows, then I realised it's just the very dirty broken glass. Maybe you could try making it more transparent? Other than that, it's great! moar screenz plz.
Posted 14 years ago2010-01-31 16:14:50 UTC Post #278568
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Just needs cubemaps and a good water spray/mist cloud effect coming out the pipes at the bottom. I need help with the water spray.
Mine is basically a cut and paste map, with just the dam and a couple small water brushes for height. I have no scenery nearby, because I want it to be able to fit in with anything it might be next to.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-01-31 16:28:37 UTC Post #278569
Be sure to use spotlights instead of point lights in that first area.
Posted 14 years ago2010-01-31 17:45:36 UTC Post #278573
Those are spotlights.
However, I have point lights there too, so I may want to tone both down a bit for contrast.
I needed the point lights for the vents and lights to look natural.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-01-31 18:03:55 UTC Post #278574
Point lights to keep a lamp or lightbulb lit aren't necessary in Source. Textures on props can light themselves.
Posted 14 years ago2010-02-02 23:47:45 UTC Post #278638
I've been trying to upload images of my map, but the internet access here is stopping me from accessing just about all image hosting sites. I'll have to upload them on the weekend when I'm at home.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-02-03 10:15:10 UTC Post #278650
Wow looks great jeff! You gonna make a 3D skybox?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-02-03 12:41:10 UTC Post #278653
Trapt, I really like the look of that map, please continue it and more screen shots if you can!
Posted 14 years ago2010-02-03 13:22:53 UTC Post #278654
agrees with ashepard your map looks intriguing trapt. Yours too Strider it screens look lovely so far, tho i can't say that texture scheme is very interesting (just the nature of the theme your doin i think tho). Maybe you can find a way to get some brighter colors in there creatively, without clashing with your theme too badly..
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-02-03 17:11:41 UTC Post #278655
In Trapt's map, how did those wheelchairs get pushed to the stair landing where there is no obvious wheelchair ramps?
satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
Posted 14 years ago2010-02-03 17:15:22 UTC Post #278656
gravity.
Archie ArchieGoodbye Moonmen
Posted 14 years ago2010-02-03 22:13:21 UTC Post #278667
damn you and your logic satchmo
Trapt Traptlegend
Posted 14 years ago2010-02-03 22:44:14 UTC Post #278668
Wow looks great jeff! You gonna make a 3D skybox?
No, probably not for the rooms version. I need someone to volenteer to make an OB particle code for it, though.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-02-10 16:04:10 UTC Post #278815
Is this still happening?
I've started on my entry, and I've finally managed to upload some images of it. It's not yet complete though, and it's my first Source map, so there are some problems I've yet to get around.
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Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-02-10 17:42:05 UTC Post #278817
That looks good!
Posted 14 years ago2010-02-10 18:05:59 UTC Post #278819
Blows my first source map outta the water.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-02-11 16:00:09 UTC Post #278839
the targeted lights are beautiful
Posted 14 years ago2010-02-11 16:31:37 UTC Post #278840
oh shit that looks good TJB! Is that London?

Happy we're starting to get some maps for this! (strider: roll up your sleeves...)

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-02-15 16:47:18 UTC Post #278939
starting to get maps for what?

I have been waiting like...hmmm...years for all of you to get on board. Nobody seems to want to map for source-like it's any harder than half life 1. I think the i/o system is much easier to use than the half life 1 system and the texture detail is alot better.

Loved it!---moved on!

Working on my lame entry....will post some screen shots soon.
Posted 14 years ago2010-03-01 21:08:58 UTC Post #279387
http://www.twhl.co.za/vault.php?map=5443
It's as done as it's gonna get until I find something else to add it to.
Knock yourselves out, but there are a couple things that have to be done before it can be called a finished map, and I can't do them.
Notewell NotewellGIASFELFEBREHBER
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