Great!
I've been thinking it would be nice to have a few new weapons/weapon variants; Here's that I've gotten so far.
Stunstick- With glow if possible. More dammage, slower rate of fire than crowbar, like in HL2DM. HL2 has the v_ model, so it shouldn't be a problem outside of code, which would be mostly copy-pasta from the crowbar.
Ration package- Not a weapon per se, but weapon_citizenpackage already exists, it would just be a matter of getting a v_model. (there is one on FPSBannana somewhere, but we'd need permission from the author, possibly even to modify if we get to the point where we have more than one 'suit'.) Would heal the player, with 5 charges. (See inventory concept)
It'd be nice to have more weapons at some point, with attachements that can be used through the inventory, and some special ones (eg. 'Van Burren's Glock', recived from an elderly Black Mesa survivor or something)
Obviously you can't do this all on your own yet, because you've just started with C++. We'll need help, modelers, more coders, more mappers, the works, if we're to get this going as a full scale project.
But let's focus on getting the core stuff down, and see what happens first. I'm getting ahead of myself again.
Also, I was skimming the other page, and remembered this:
We could do the conversation LOZ style (legend of zelda.) Imagine ocarina of time. Like you start a conversation, and everything freezes outside of the conversation....
And you're right, that would be harder, because we'd need code that gives exceptions for AI disable, plus it'd have to freeze physics, pause BGS, ect. And then do the opposite of all that.
I'm rambling again, yeah?