I'm getting an "Exceeded MAX_MAP_CLIPNODES" error, as well as two leaks. The most recent addition to the map is quite complex. What I need to know is if the MAX_MAP_CLIPNODES error could be a side-effect of the leaks, or if it is unrelated. I can add some clip brushes and do some further optimization in the area in question, but first I want someone's opinion on whether fixing the leaks will solve the problem. I'll be trying to find the leaks in the meantime. Any help is appreciated. The relevant part of the compile log is below:
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...6740 (0.83 seconds)
Warning: === LEAK in hull 0 ===
Entity func_door_rotating @ (-1784,-2630,-784)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8096 (1.36 seconds)
Warning: === LEAK in hull 1 ===
Entity multi_manager @ (-1120,-2304,-752)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7067 (0.92 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...8736 (1.58 seconds)
Warning: === LEAK in hull 3 ===
Entity env_sprite @ (-1400,-2404,-956)
Error: Exceeded MAX_MAP_CLIPNODES
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem