The Whole Half-Life
TWHL
Forums
Wiki
Vault
Competitions
Discord
More...
Journals
News
Polls
Members
Go
Go
Login
Email or Username
Password
Remember Me
Login
Forgot Your Password?
Register
The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
dm_undergroundlab
by
The Mad Carrot
Forums
Wiki
Vault
Competitions
Discord
Community
Journals
News
Polls
Members
Login/Register
Remember Me
Login
Forgot Your Password?
New user?
Create an account
Boids following paths
Created
14 years ago
2010-04-25 19:10:42 UTC
by
Suparsonik
Forums
HL Engine Discussion
View Thread
Created
14 years ago
2010-04-25 19:10:42 UTC
by
Suparsonik
Suparsonik
Posted
14 years ago
2010-04-25 19:10:42 UTC
Post #280774
How can I get monster_flyer_flocks to follow paths?
I know it's relatively unused but, does anyone know how to get them to follow paths?
Suparsonik
I'm going off the edge to meet my maker.
Unbreakable
Posted
14 years ago
2010-04-29 15:39:42 UTC
Post #280880
Use Spirit of HL mod then make a invisible brush as a func_train... then use the 'move with' function. (only available with 'Spirit of HL' mod)
oh but that will just cause the bird to fly straight... in that case;
use a 'func_target' to move with the train, place it in front of the model birds, and have the birds continuesly look at it...
Haven't modded HL in awhile, so yeah.. should be plausible
Unbreakable
Windows 7.9 Rating!
The Mad Carrot
Posted
14 years ago
2010-05-02 09:44:28 UTC
Post #280942
Valve did it in the last couple of maps of the singleplayer portion of HL, you know, where the Gman talks to you directly in Xen.
You can decompile the map(s) and see how its done.
I thinks its just a model animation.
The Mad Carrot
You must be logged in to post a response.