Source sounds in GoldSrc. Created 14 years ago2010-05-09 20:41:34 UTC by Suparsonik Suparsonik

Created 14 years ago2010-05-09 20:41:34 UTC by Suparsonik Suparsonik

Posted 14 years ago2010-05-09 20:41:54 UTC Post #281117
What program should I use to convert the sounds to the correct format for HL1 engine to use?

I tried dB Power Amp, no dice.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-05-09 21:05:45 UTC Post #281118
It has to be 44,100 Sample rate, 8 bit, Mono, and uncompressed (pcm).
Unless you're doing speech, which has to be 11,025 Sample rate to lipsynch with the NPCs.
Try Goldwave or Audacity.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-05-10 06:43:36 UTC Post #281128
I'll have to try figure out what's wrong later.

It can't be the sound files itself but the sequence. I think I screwed up the multimanager. That's why it won't work because I seem to have gotten green_onions to work with the same settings. Just without a multimanager.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-05-10 12:08:03 UTC Post #281133
Give them a 22050 playback rate. 44100 makes them sound muffled in Goldsrc.
Posted 14 years ago2010-05-10 19:07:14 UTC Post #281139
I've gotten away with 16 bit pcm in my last map. But I don't think 16 bit would do so well with a long or looping sound file (not really sure because I've never done a looping sound).

Audacity is a great program, it gives you a lot of freedom and it's freeware (not just a free trial either, the full version is completely free). You can adjust the output settings to get exactly what you want for the finished sound file.
Posted 14 years ago2010-05-10 19:45:38 UTC Post #281141
16 bit works just fine as far as I know.
Posted 14 years ago2010-05-10 21:04:50 UTC Post #281142
along these lines, you guys know how to convert a wma to a wav compatible with half-life?
Posted 14 years ago2010-05-22 03:38:49 UTC Post #281401
16 bit sounds will not played on WON HL. Save WMA to WAV using Audacity or another WMA-compatible program with this settings preferred:
22050 Hz Sample rate (44100 Hz can be used too), 8 bit, Mono, and uncompressed (pcm)
For voices use 11025 Hz Sample rate.
Posted 14 years ago2010-05-24 00:42:16 UTC Post #281418
Yeah I really recommend goldwave too.

It's really powerful and you can use it unlimited time.

I recorded once this radio sound for my mod it was just a testsample to test it a bit but even as a sample it has a fantastic quality except that I'm sounding like I'm reading a text than beeing scared. :D

http://www.sendspace.com/file/w179ew

With Goldwave you can also easily create this loop sounds with this bencube or what ever it is called.
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