Propper! Created 14 years ago2010-07-02 02:38:53 UTC by Captain Terror Captain Terror

Created 14 years ago2010-07-02 02:38:53 UTC by Captain Terror Captain Terror

Posted 14 years ago2010-07-02 02:56:28 UTC Post #282568
yay! so i made my first Propper model:
User posted image
Left is world model and right is prop physics model exported by Propper.

I intentionally tried to make something that would show errors as a world model in the game, but they look almost identical to me besides the lighting (which is a bit of a dissapointment). Maybe i'll to build something more complex and see if it looks substantially better as a model..

If someone has some crazy brush geometry they'd like to volunteer (especially if it shows visible errors in-game), i'd love to try exporting it using propper to see how it will show up in-game as a model instead. PM me or link to file in here if you're interested! =)

If this were goldsource, i would understand the advantages of this by the reduction in wpoly, and a few other small things, but what advantages will this give me for source? Maybe if the lighting was lower you'd see smoothing errors in the world-brushed one and not in the model?

In the editor! proof it worked:
User posted image
Very easy to set up and use. (i mean, if i could do it..) Very useful for a modeling-illiterate like myself..

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edit x2000
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-07-02 03:00:49 UTC Post #282569
Grats! now go do something that matters. Jk <3
Skals SkalsLevel Designer
Posted 14 years ago2010-07-02 04:02:05 UTC Post #282570
that's kinda why i made this thread, to pose the question: what can i do with these type of models that i can't do with world geometry?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-07-02 10:49:38 UTC Post #282584
You can rotate a model any way you want without it mattering that the vertices are off grid.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-07-03 13:11:47 UTC Post #282638
There needs to be one for GoldSrc.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-07-03 13:14:58 UTC Post #282640
But eh....you...I mean....buh....I used blender to make props :(.
Striker StrikerI forgot to check the oil pressure
Posted 14 years ago2010-07-03 15:01:59 UTC Post #282644
Captain - The advantage is that it helps the overall performance of your map. A good example of this would be an office building with 50 of the same desk. You could use propper or any modeling program and make that desk a prop_static. The 50 brush desks are going to take up alot of faces, lighting, and other things. The 50 prop_static's are going to do just fine and really help your overall performance when rendering the map. These models are unlit so bigger object could look a little strange with no lighting. I am sure there are plenty of ways around this.

I just found this program myself and actually installed it last night so I really haven't made my first model yet. Could have used this little program a long time ago. And no, I don't have reams of time to learn the modeling program for anyone who would make a comment.

And no, I didn't die or drop off the planet. I got into a bad car accident a month or so ago and had to recover a little. This is why I haven't been on really. Like anyone cares....
Posted 14 years ago2010-07-04 12:16:43 UTC Post #282679
I care! :(
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-07-04 22:41:19 UTC Post #282703
Thanks kdunivan! that is what i wanted to know! = )
Sorry to hear about your accident and i'm glad you're ok(yes we definitely do care =)). If you need any tips setting up propper feel free to send a pm or post in here!

I followed the instructions from the VDC and it worked fine. here is my .vmf if you want to check out the propper_options entiy values i used.

Welcome back! =)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-07-04 23:35:44 UTC Post #282704
It's a cool little app, but it definitely shouldn't be used as a replacement for a modelling package. I think it's UV mapping is pretty inefficient. Not to mention anything built in Hammer isn't going to look nearly as nice as a properly modelled... prop.

It's handy for large bits of geometry though (things like complex trims, supports etc.). Func_lod doesn't quite cut it. Also handy for any dynamic parts of your map, where pre-compiled lighting is going to look icky as stuff moves around.
Strider StriderTuned to a dead channel.
Posted 14 years ago2010-07-04 23:42:30 UTC Post #282705
Thanks Kif! NEVER noticed func_lod either, i will have to play with it now.... You are now in command congratulations captain!

)

Captain Terror Captain Terrorwhen a man loves a woman
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