I intentionally tried to make something that would show errors as a world model in the game, but they look almost identical to me besides the lighting (which is a bit of a dissapointment). Maybe i'll to build something more complex and see if it looks substantially better as a model..
If someone has some crazy brush geometry they'd like to volunteer (especially if it shows visible errors in-game), i'd love to try exporting it using propper to see how it will show up in-game as a model instead. PM me or link to file in here if you're interested! =)
If this were goldsource, i would understand the advantages of this by the reduction in wpoly, and a few other small things, but what advantages will this give me for source? Maybe if the lighting was lower you'd see smoothing errors in the world-brushed one and not in the model?
In the editor! proof it worked: Very easy to set up and use. (i mean, if i could do it..) Very useful for a modeling-illiterate like myself..