Help with rotating sign! Created 13 years ago2010-07-26 15:58:03 UTC by free_man_cdn free_man_cdn

Created 13 years ago2010-07-26 15:58:03 UTC by free_man_cdn free_man_cdn

Posted 13 years ago2010-07-26 15:58:03 UTC Post #283499
Hello everyone,

In half-life, everybody remembers the rotating signs shown here: http://i.imgur.com/LdkU1.jpg

I'd like to re-create something similar using the source engine.

I've toyed with func_rotating and using a logic_timer, but no avail..

Anyone want to help, give advice? Thanks!
Posted 13 years ago2010-07-26 16:06:46 UTC Post #283501
A func_door_rotating and a timer should be all that you need.

The func_door_rotating will turn a number of degrees and stop. You can then toggle it back the other way too (hence two signs).

http://www.twhl.co.za/tutorial.php?id=5

The rotating door bit will be a little different with the I/O setup in source, but the rest should be the same.
TheGrimReafer TheGrimReaferADMININATOR
Posted 13 years ago2010-07-26 16:16:04 UTC Post #283502
Awesome thanks.

Would I just have the logic_timer the parent of the func_door_rotating? Or would I just trigger the logic_timer?
Posted 13 years ago2010-07-26 16:29:44 UTC Post #283503
Actually.. you may be able to get the door to toggle itself after a certain amount of time. You could tell it to trigger itself with a ~5 second delay as an output. All you would have to do then is trigger it the first time as the map loads, and then it will take care of itself.
TheGrimReafer TheGrimReaferADMININATOR
Posted 13 years ago2010-07-26 16:31:58 UTC Post #283504
^ Yep, I got it. I used a logic_auto to trigger the door. The door then outputs a command to the logic_timer, which starts the timer sequence.

Thanks for your quick reply!

solved
You must be logged in to post a response.