Change level problem Created 14 years ago2010-08-03 14:19:28 UTC by zeeba-G zeeba-G

Created 14 years ago2010-08-03 14:19:28 UTC by zeeba-G zeeba-G

Posted 14 years ago2010-08-03 14:33:41 UTC Post #283834
When I change levels from one to the next all of my cyclers "models" from the first level appear in the next map in the same coresponding places. How do I fix this?

Is there a way to just change the map to the new one by loading the next map instead of actually being transported to the new map. As in the game would simply trigger the second map to be started from the info_player_start. This would probably fix the problem.

Edit, I have found that if I make them a cycler_sprite instead the models disappear in the next level. I can make sprites a model in a certain way. Guess this will work.
Posted 14 years ago2010-08-03 15:56:58 UTC Post #283838
I don't quite understand the problem. But I don't need to care since you have already solved it.
Posted 14 years ago2010-08-03 18:43:12 UTC Post #283843
Is there a way to just change the map to the new one by loading the next map instead of actually being transported to the new map
Yes maybe there is! if you can changelevels the way rim did in cubicles without binding a key, that might be the answer!

I wish that is how all level changes were handled in half-life.. it would be SO much simpler/better. The only problem i can think of is damage and items won't be carried from one level to the next afaik.
Captain Terror Captain Terrorwhen a man loves a woman
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