Hi!
I'm having a multimanager "call itself" at the end of the sequence to make a loop(or at least i'm trying). here's the breakdown:
MM1(multimanager with "multithreaded" flag checked)
mm2a - 60.0
mm2b - 120.0
mm2c - 180.0
mm2d - 240.0
mm2e - 300.0
mm2f - 360.0
mm2e - 420.0
mm2f - 480.0
mm2g - 540.0
mm2h - 600.0
mm1 - 600.00
(each "mm2" is a multimanager targeting 2 env_renders simultaneouly)
So when i trigger mm1, everything runs perfectly, but it never loops after mm2h fires like it's supossed to. i have "multithreaded" flag checked.