examples of goldsource forest maps? Created 14 years ago2010-08-07 07:55:26 UTC by wnn wnn

Created 14 years ago2010-08-07 07:55:26 UTC by wnn wnn

Posted 14 years ago2010-08-07 07:55:26 UTC Post #283974
I'm trying to make a small forest area in my map, with 2d bushes & models for trees, and I've been looking around FPSBanana and the map vault here for examples of good looking forest maps on the HL engine so I can get more ideas for detail, any good forest/jungle maps that you guys remember?
Posted 14 years ago2010-08-07 11:10:22 UTC Post #283979
The CS mapvault here has a lot of such maps, I'm not sure if there are any good ones for hl1 though. The advice I can give you is use models for the trees, they are better than brushes on a r_speed basis and they just look plain better.
Skals SkalsLevel Designer
Posted 14 years ago2010-08-07 12:23:41 UTC Post #283986
are you the guy asking me to make a dod_forest map for you on the australian RAW server the other day?
Posted 14 years ago2010-08-07 13:21:50 UTC Post #283987
Ehh no, how the hell did you come to that conclusion? lol

Here's a rough start of the area that eventually's gonna look like a small forest:

http://img707.imageshack.us/img707/97/foresti.gif
Posted 14 years ago2010-08-07 13:33:22 UTC Post #283988
Doesn't look like the kind of place you'd expect a bunch of trees in, but I could be very wrong! Good luck with it!

Edit: You should probably add some trees on top or behind the cliffs for a better feel too. That is if you already weren't planning to.
Skals SkalsLevel Designer
Posted 14 years ago2010-08-07 14:06:37 UTC Post #283989
It's hard for me to tell the scale, but that area doesn't really look big enough for a whole forest. Maybe a small patch of trees, but indeed I was picturing something like dod_forest when I first heard about it. You should do what skals suggested and put trees atop the rocks so it actually looks like you're surrounded by trees. Also, have some overhanging brush-based branches/leaves sticking out from the rocks (also much like dod_forest) and that should complete the feel.

Basically, just look at what they did in dod_forest and copy it.
Posted 14 years ago2010-08-07 14:19:43 UTC Post #283990
Check out my condition zero map in the vault "aztec_temple" it has a lot of forested areas. http://twhl.co.za/vault.php?map=5489
Posted 14 years ago2010-08-07 14:34:36 UTC Post #283992
Thanks a lot for the tips guys, putting the trees on/behind the rocks is a great suggestion. I'll look at your map too, zeeba. Thanks.
Posted 14 years ago2010-08-07 15:11:13 UTC Post #283996
Looking good! If you're going for spooky add some fog in, but it's important to do the fog right, look up the map frigid by the_hunter I believe for some good fog. What's great about fog in this case is it actually hides your eyes from lackluster details, which are inevitable in this engine. Essentially it will make a small area feel larger, granted you can't see 3 vertical edges of the map!

EDIT: cs_frigid by soup_miner
Posted 14 years ago2010-08-07 15:11:17 UTC Post #283997
I made one too once, but for cs1.6: http://twhl.co.za/vault.php?map=4679
Skals SkalsLevel Designer
Posted 14 years ago2010-08-07 18:06:51 UTC Post #284000
Progressing slowly, went for more of a dead field direction instead of a forest.
If anyone's curious it's gonna be a 2-4 player SvenCoop map.

http://img69.imageshack.us/img69/4329/newpctest0003.jpg

http://img13.imageshack.us/img13/392/newpctest0008.jpg
http://img24.imageshack.us/img24/3549/newpctest0007.jpg
Posted 14 years ago2010-08-08 04:48:29 UTC Post #284007
Haha sorry mate, its just that he wanted to know the same thing the other day and I referred him to these forums :)
Posted 14 years ago2010-08-08 05:36:45 UTC Post #284008
Those look good, I'm not sure If you got what I meant with put them behind the cliffs.
Skals SkalsLevel Designer
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