My Mod: Portal Study Created 14 years ago2010-08-29 15:13:27 UTC by Dimbeak Dimbeak

Created 14 years ago2010-08-29 15:13:27 UTC by Dimbeak Dimbeak

Posted 14 years ago2010-08-29 15:13:27 UTC Post #284714
I'm currently working on a mod called Half Life: Portal Study, where you play as a former S.W.A.T. member, however you retired and decided to get an MIT degree. After 2 years working at Black Mesa, wearing a scientist labcoat as the suit, you are an assistant to Dr. Gary Jordanson. After delivering the sample, and on your way back to Sector I, the RC hits. You, fall into the bottomless pit by the tram system, where you awake in Waste Processing. I haven't really pieced together much after this, but here's the bottom line.

I have my own weapons, but I need a model of a scientist labcoat to replace the HEV suit model, I need a little bit of voice acting, and some people who are good with scripts who can help me keep this game interesting, and with a good story. Please respond in comments if you want to help with this mod.

-Dimbark
Dimbeak DimbeakRotten Bastard
Posted 14 years ago2010-08-29 15:25:53 UTC Post #284715
I'll be able to do some voice acting if you want, but I don't have a particularly good microphone. Plus I've been told I have a boring voice.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-08-29 15:32:06 UTC Post #284716
TJB, I'm really just looking for any voice willing. (considering im 11, but I still know what I'm doing.) I could hear some samples for my mod, as long as it can sound similar to any scientist voices in the game. I need to replace the WAVs in Half Life where they would call the player Gordan Gordon. How about u try the three things below, convert them to their wav formats, and I'll tell you if I like them.

-Hello, Mr. Glass.
-We have to get out of here.
-With your swat abilities, we'll be out of here in no time.
Dimbeak DimbeakRotten Bastard
Posted 14 years ago2010-08-29 15:33:10 UTC Post #284717
Hey, I've really wanted to enter a project like this lately, I'll gladly help you with the mapping and scripting part, as well as some voice acting but I can't really do anything else on that subject besides recording my voice.
Skals SkalsLevel Designer
Posted 14 years ago2010-08-29 15:37:00 UTC Post #284719
Skals, one of the only types of maps I'm not good at is a tram station. Do you think you could make the opening sequence? You can help me with the scripting for what the tram passes. You could probably do some good scripting, I'm planning on this having a lot of objectives.
Dimbeak DimbeakRotten Bastard
Posted 14 years ago2010-08-29 15:37:43 UTC Post #284720
I just want you guys to know that I will be giving you the preview of my mod in a zipped folder once I see a few samples. i will also be posting some screenshots too.
Dimbeak DimbeakRotten Bastard
Posted 14 years ago2010-08-29 15:42:13 UTC Post #284722
If you edit your last post it will actually bump it so there's no need to create a new post.
Crollo CrolloTrollo
Posted 14 years ago2010-08-29 15:46:02 UTC Post #284725
Oh yeah, I forgot. I dont really know the map system half life uses, so to make it easy, ill explain what I do. If there are 2 maps with globals and they connect to each other, say it was on chapter three map 2, then the maps would be p3s2a and p3s2b. If its chapter 1 map 4, then it would be p1s4. My training maps are t0s0-whatever map I end on.
Dimbeak DimbeakRotten Bastard
Posted 14 years ago2010-08-29 16:14:41 UTC Post #284726
What you call them doesn't really matter, and I suppose I could do a tram station, I have made some similar maps to that theme before hand. Ironically I am also working on one now, It's in my compo entry which I will upload soon, check it out once It's up if you like it or not.
Skals SkalsLevel Designer
Posted 14 years ago2010-08-29 16:26:37 UTC Post #284728
okay, because after we work on the part where he delivers the sample, the tram will be out and when he's on a walkway watching other trams pass by, I'm planning on some scripting where an islave would pop in, and a bullsquid would spawn and destroy the walkway. Thats when we could work on him at the bottom of the pit.
Dimbeak DimbeakRotten Bastard
Posted 14 years ago2010-08-29 16:49:47 UTC Post #284729
You can find skins for Scientist Arms here, in the view hands download, inside the barney source somewhere. They fit perfectly on Ambient.Impact's HD Barney arms, so if you can find those on the default HD arms (I think the Svencoop section of FPSBanana has them) you can reskin them easily with the model viewer. As for the labcoat w_ model, you could try using milkshape 3D to decompile an HD scientist model (or use Ambient.Impact's scientist source files, also on the above site) delete the pants, hands etc, and flatten it using the scaling tools, but I dunno how well that would work out.

Good luck on your mod, look forward to seeing media!
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-08-29 16:53:29 UTC Post #284731
thanks man
Dimbeak DimbeakRotten Bastard
Posted 14 years ago2010-08-29 16:58:08 UTC Post #284732
okay, because after we work on the part where he delivers the sample, the tram will be out and when he's on a walkway watching other trams pass by, I'm planning on some scripting where an islave would pop in, and a bullsquid would spawn and destroy the walkway. Thats when we could work on him at the bottom of the pit.
All right, that sounds simple enough... for me at least. I can do that If necessary.
Skals SkalsLevel Designer
Posted 14 years ago2010-08-29 17:05:56 UTC Post #284733
thanks man
Glad to be of assistance and helpful enthusiasm.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-08-29 17:12:40 UTC Post #284735
When I try to decompile the model, milkshape crashes

Anyways, Skals and TBJ, how are your samples going?
Dimbeak DimbeakRotten Bastard
Posted 14 years ago2010-08-29 18:32:16 UTC Post #284740
Please don't double post, Dimbark, click the Edit link to edit your last post and the edit will be registered as a new post so people will see it.
Posted 14 years ago2010-08-29 18:55:29 UTC Post #284741
A little late muzz, eh?

Is there any information you can give us about the error?
If it was a don't send\send error then you can click the 'click here for more information about this error report' to see the specifics.
Crollo CrolloTrollo
Posted 14 years ago2010-08-30 20:35:16 UTC Post #284795
I need some good voice acting.
Dimbeak DimbeakRotten Bastard
Posted 14 years ago2010-08-30 20:50:24 UTC Post #284796
Try PMing Urby - he's usually up for voice acting jobs.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-09-01 14:59:25 UTC Post #284830
Usually...

I am so boned for time right now I don't know where I am! :rly:

Voice acting for 2 mods already and I've got a major role in an upcoming machinima... :zomg:
monster_urby monster_urbyGoldsourcerer
Posted 14 years ago2010-09-01 16:00:29 UTC Post #284832
please? I'm in need of some voice acting.
Dimbeak DimbeakRotten Bastard
Posted 14 years ago2010-09-01 16:03:09 UTC Post #284833
Posted 14 years ago2010-09-01 16:08:45 UTC Post #284834
not rely, i want somebody from this site, because most voice actors are for source, and I dont really use my email a lot.
Dimbeak DimbeakRotten Bastard
Posted 14 years ago2010-09-01 16:25:53 UTC Post #284837
There's not a whole lot of difference between voice acting for source and goldsource. Just ask them to record it in 11,025 Hz, 8-bit mono wav files instead of the source wav standards.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-09-01 18:14:47 UTC Post #284840
22,### also works.
Posted 14 years ago2010-09-01 18:32:12 UTC Post #284842
But isn't the rate what determines whether the NPCs mouth-sync to the sound? Therefore, you'd want the 11,025, because that's what works for mouth-syncing.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-09-01 19:06:14 UTC Post #284844
There are various Voice acting forums, full of people waiting for a chance to prove themselves. And they are mostly experienced in radio-plays.
Posted 14 years ago2010-09-01 19:22:45 UTC Post #284845
Get some media out there on a site such as MODDB. If your content is good, you usually trip over several voice actors to the point where it gets annoying

/speaking from experience.
monster_urby monster_urbyGoldsourcerer
Posted 14 years ago2010-09-02 05:39:29 UTC Post #284848
Try Voiceactingalliance, full of very talented people wanting to make a career with it. Check out other auditions to understand and learn how to request. Provide screenshots of the characters if possible, describe briefly the personalities and behaviours of the characters. Also describe what you want every indivudual line to sound like. (threatening, laid-back, angry-pissed off.. etc)
Posted 14 years ago2010-09-04 15:56:23 UTC Post #284957
Hey Dimbark, you know me on Steam, I just wanted to tell you I am really good at scripts, and I've helped script mods before.
Posted 14 years ago2010-09-04 17:37:51 UTC Post #284958
What kind of scripts? Dialogue scripts, scripted scenes, or scripts such as weapon scripts?
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-09-04 17:55:21 UTC Post #284961
he told me just..... scripts.
Dimbeak DimbeakRotten Bastard
Posted 14 years ago2010-09-05 15:23:23 UTC Post #285019
Don't you have any media to show? It's the best way to get people working for your mod, provided that your media look decent enough to be interesting.
Posted 14 years ago2010-09-05 15:30:49 UTC Post #285020
Posted 14 years ago2010-09-05 15:57:17 UTC Post #285023
... what, the, fuck?

Edit: You know you probably shouldn't have revealed that you're 11 to the entire internet.
Skals SkalsLevel Designer
Posted 14 years ago2010-09-05 16:15:29 UTC Post #285029
At least I don't reveal my first name, last name, middle name, address, or state.
Dimbeak DimbeakRotten Bastard
Posted 14 years ago2010-09-05 16:39:57 UTC Post #285037
yes i do.
http://www.youtube.com/watch?v=mlr0r0NNiL8
No silly, im talking map screenshots or something.
You want voice actors or not? Show some media in return.

Also, 11-ish year olds playing with wooden toy weapons? Where's the world going to?
Posted 14 years ago2010-09-05 18:05:57 UTC Post #285053
Where's the world going to?
to HELL
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-09-15 18:52:55 UTC Post #285361
IMPORTANT INFO: The game has been renamed to "Potential Study" and the character's name is now Jeff Greens. Also, I am looking for a tutorial on how to make a working tram system like in hl1.
Dimbeak DimbeakRotten Bastard
Posted 14 years ago2010-09-18 12:51:34 UTC Post #285501
Portal study sounded better than potential study... and for tutorials try checking the tutorial section of twhl?
Skals SkalsLevel Designer
Posted 14 years ago2010-09-19 16:51:38 UTC Post #285536
I'm starting most of the things over, so i made a new forum post.
http://www.twhl.co.za/forums.php?thread=17178
Dimbeak DimbeakRotten Bastard
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