Random and ep2 Created 13 years ago2010-09-06 16:52:35 UTC by Striker Striker

Created 13 years ago2010-09-06 16:52:35 UTC by Striker Striker

Posted 13 years ago2010-09-06 16:56:15 UTC Post #285121
Have to ask some source questions so I'll make a new thread.

I need to trigger random messages in my map, is there any entity that does that? I suspect "logic_case" does that, but how does it actually work? [EDIT] -nevermind, I figured out this one, it's rather simple

Also, I need to recreate the ep2 mine antlion detector signal. I tried using point_spotlight but it doesn't turn on\off. Using a simple light is a bad idea?
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2010-09-06 17:36:17 UTC Post #285126
try env_message and I'm not sure what you are trying to do with the light. Light_spot can be turned on and off with inputs.
Posted 13 years ago2010-09-07 06:17:24 UTC Post #285158
Ok, now I'm done with the random triggering thing( logic_case randomly picks one of 6 env_messages). The problem is that the text does not appear, I can only hear the sound for each message :\.

Light_spot is not what I'm looking for, I need point_spotlight because of its beam-glow effect. And it doesn't turn on or off(although it has "LightON" LightOff" inputs...).
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2010-09-07 06:23:24 UTC Post #285159
Do you want a message to pop up on-screen or somewhere in the map? env_message is supposed to make text come up in the map like a sprite, but it will only do it for 1 player so I stopped using it. game_text will bring up a message on screen, in any position and colour.

If you want a message to pop up somewhere in your map, I would create an image of the message with transparency and texture that to a brush.
Posted 13 years ago2010-09-08 07:39:35 UTC Post #285197
Woa, I underestimated the use of carving again. I mean, out of laziness I said "oh well, it's just a block carve, and it's source... what could go wrong?". I haven't carved for 2 years(I'm honest). I'll probably won't carve any time soon though. A simple block carve resulted in a leak. Why? The resulted brushes were not aligned properly: a 1 unit error. Wtf.
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2010-09-08 07:49:21 UTC Post #285198
I never carve or hollow for that matter. Only VM gives you a quality product! Let me know if you want some stuff made
Posted 13 years ago2010-09-08 12:40:28 UTC Post #285199
;o
TheGrimReafer TheGrimReaferADMININATOR
Posted 13 years ago2010-09-08 16:07:58 UTC Post #285200
Carving and hollowing is perfectly fine if you know what you're doing.

@Grim: No idea but, exactly.
Moaby MoabyMk. III
Posted 13 years ago2010-09-08 17:52:37 UTC Post #285201
If you're carving avoid going off the surface of your model, if a grid point is JUST outside your model surface, don't carve.
Crollo CrolloTrollo
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