loading -stuck on parsing game info Created 13 years ago2010-09-16 22:08:58 UTC by Tetsu0 Tetsu0

Created 13 years ago2010-09-16 22:08:58 UTC by Tetsu0 Tetsu0

Posted 13 years ago2010-09-16 22:08:58 UTC Post #285411
Im THIS close to wrapping up castle disposed... but when i go to load the 'castle' map, it gets stuck at like 80% parsing game info.. and hl just stops working..

it's not using any resources either idk why this is happening.
I thought it was because it was a large open area, so i cut it down by half and that had no effect..

I can load other maps too... just not this one.. Compile log shows one warning.. .a larger than expected texture, but other maps that run fine have that same error.

any ideas?
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2010-09-16 23:02:02 UTC Post #285415
The only idea I have is to save the map under a different name or to copy and paste it into a new map and compile it from there.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 13 years ago2010-09-16 23:21:04 UTC Post #285416
I fixed it - Thankfully.
I clipped a func_water in half.
I dont think the engine likes multiple brushes being a part of the same water entity.

At least when i made them separate the map runs, so i think that's it.

Appreciate the input :)
Tetsu0 Tetsu0Positive Chaos
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