Soda Machine Created 13 years ago2010-10-03 18:31:01 UTC by jimmyboy jimmyboy

Created 13 years ago2010-10-03 18:31:01 UTC by jimmyboy jimmyboy

Posted 13 years ago2010-10-03 18:31:01 UTC Post #286063
Im trying to make a soda machine that drops out a grenade, but whenever i push the button, nothing happens. Iv checked the paths many times and it all checks out fine. Im using a monstermaker with a Monster_handgrenade.
Any suggestions?
Posted 13 years ago2010-10-03 18:35:35 UTC Post #286064
the monster_handgrenade entity is quite crappy. Assuming you don't need the grenade to explode, try using an env_shooter with the w_handgrenade.mdl
Posted 13 years ago2010-10-03 21:26:57 UTC Post #286072
I think he wants the weapon; use weapon_handgrenade. I you want the actual grenade that's already armed, I don't know what to tell you. I've faked it using spirit, but that's as good as I think anyone active on TWHL has gotten to actually spawning a live grenade.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2010-10-03 21:43:03 UTC Post #286073
make a func_train that looks like a grenade - have it shoot out of the machine onto the floor, when you walk over it have it trigger a game_playerequip that gives you a grenade?
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2010-10-03 22:36:55 UTC Post #286074
Or if you want it to be armed, have a multimanager trigger an env_explosion where the grenade-train is, and either turn the grenade invisible with an env_render or return the train to its first path_track inside the machine.
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