How to set health on respawn? Created 13 years ago2010-10-03 15:36:41 UTC by xzec xzec

Created 13 years ago2010-10-03 15:36:41 UTC by xzec xzec

Posted 13 years ago2010-10-03 15:36:41 UTC Post #286053
How do you make so the players start with 35 hitpoints?
Without setting the respawn points way up high the air.

Thanks in advance,
xzec.
Posted 13 years ago2010-10-03 15:54:37 UTC Post #286054
You should've posted this in the correct forum so we know which game your question is for. Tell me and ill move it.
The Mad Carrot The Mad CarrotMad Carrot
Posted 13 years ago2010-10-03 16:01:25 UTC Post #286055
Ah, my bad - I didn't know I posted in the wrong section.
It's for HL1 engine (more specifically, Counter-Strike).
Posted 13 years ago2010-10-03 16:04:23 UTC Post #286056
Trigger_hurt maybe?
Skals SkalsLevel Designer
Posted 13 years ago2010-10-03 17:38:32 UTC Post #286060
Perhaps a game_player_hurt with targetname set to game_playerspawn will work?
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-10-03 19:18:00 UTC Post #286068
I can't find game_playerspawn, though I find game_player_hurt and trigger_hurt, but it won't work the way I want it to. =\

I use cs16.fgd and halflife-cs.fgd.
Posted 13 years ago2010-10-03 19:21:20 UTC Post #286069
game_playerspawn is the entity name you have to give the game_player_hurt.
Posted 13 years ago2010-10-03 19:29:10 UTC Post #286071
AWESOME!

Thanks so much to both of you! :D
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