tank with gun Created 14 years ago2010-10-08 07:36:10 UTC by sOt sOt

Created 14 years ago2010-10-08 07:36:10 UTC by sOt sOt

Posted 14 years ago2010-10-08 07:36:10 UTC Post #286217
Hello, i have one problam.
I want connect tank with tank gun, what this 2objects go together.
I try to group, but did not work :(
So, i got you my .rmf file, for look ant my tank, and maybe someone can repair this :S
.rmf download link http://www.failai.lt/2kpzf7ka9n0q/tank.rar.htm
Posted 14 years ago2010-10-08 07:48:55 UTC Post #286218
There's no way to join two entities. In Spirit of Half-Life you can use physics entities to duplicate movement, position or rotation.
Oskar Potatis Oskar Potatis🦔
Posted 14 years ago2010-10-08 14:14:59 UTC Post #286219
This would be no problem in HL2 but I'm not sure about Half-Life
Posted 14 years ago2010-10-08 14:37:43 UTC Post #286221
Yeah, unfortunately even with Spirit, this is impossible. You can have certain entities move with other entities in Spirit, but that won't work with all of the point entities you need to make a tank.
Posted 14 years ago2010-10-08 15:13:16 UTC Post #286222
You can have certain entities move with other entities in Spirit, but that won't work with all of the point entities you need to make a tank.
Hahaha! Hahahaha! I laugh in your face! I once made an RC player-controlled tank for Spirit of Half-Life (actually it was for Chickenfist's Half-Life 2D but the non-Spirit entities used could easily be replaced) that you could drive forwards and backwards, rotate, rotate its tower and fire rockets.
Oskar Potatis Oskar Potatis🦔
Posted 14 years ago2010-10-08 15:13:41 UTC Post #286223
Depends how you want to use this. If you want a player to control it then it is impossible, but If you want simply a tank with a gun to drive by and shoot at you or something you can pretty much do that.
Skals SkalsLevel Designer
Posted 14 years ago2010-10-08 19:58:01 UTC Post #286226
yeah there was a pretty epic scene in Issues where i was stuck in a house with a tank outside circling around and shooting at me. It's nice for mappers these days to come up with aspiring ideas.
Posted 14 years ago2010-10-09 09:44:57 UTC Post #286232
You can have multiple individually moving or non-moving entities move together, they just have to all have a origin brush attached at the same point of origin, that's all.
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