Error: Bad surface extents Created 14 years ago2010-11-02 17:48:47 UTC by Injen Injen

Created 14 years ago2010-11-02 17:48:47 UTC by Injen Injen

Posted 14 years ago2010-11-02 17:48:47 UTC Post #286768
Anyone who can explain this to me?
hlrad: Error: for Face 4112 (texture 747wall) at hlrad: Error: Bad surface extents (5 x 375)Check the file ZHLTProblems.html for a detailed explanation of this problem

Here's the big question. I cant even compile the map if a remove all blocks with 747wall texture. ZHLT get stuck at "LeafThread 20%" and keeps chewing memory all day long
Posted 14 years ago2010-11-02 18:03:58 UTC Post #286769
have you checked for problems in your map? Use the hammer feature and you might find the invalid face. Have you tried searching for Face 4112 or tried to find any dodgy looking brushes in your map? This error is to a single face only, Most likely you have a brush in your map with an invalid face or some similar error, when you find the brush delete it and remake it. If you can't find it and your map isn't too big you might as well start over again.
Skals SkalsLevel Designer
Posted 14 years ago2010-11-02 18:14:42 UTC Post #286770
Here the thing, the map is complete :/ I've compiled the map like 20 times with no error and olny thing i've done is add some light_spot. Hammer cant find any problem either. This is like my 5 map so have not learned how to menage the error. How/where do i find "Face 4112" :o
Posted 14 years ago2010-11-02 18:25:55 UTC Post #286771
Check the latest thing you vertex-ed and check the last spots where you added light.
Stojke StojkeUnreal
Posted 14 years ago2010-11-02 18:36:13 UTC Post #286772
Done and the problem remains. I change all 747wall texture to 747wall_x4 and now i get this error.
hlrad: Error: for Face 3891 (texture 747wall_x4) at hlrad: Error: Bad surface extents (7289 x 5)Check the file ZHLTProblems.html for a detailed explanation of this problem
Posted 14 years ago2010-11-02 19:38:24 UTC Post #286773
From tommies site:

Bad Surface Extents

This is typically caused by having extremely large scales on faces, (typically "stretching" far above 10, usually 100+). Otherwise it almost always shows up on a 'check for problems' in Worldcraft as a 'texture axis perpendicular to face' error.
If you are using a newer version of Zoner's compile tools, the name of the texture, what # brush/# entity is involved, the coordinates of the problem face, and the amount of scaling should all be listed to make it easier to find and fix.

begin bad surface extents table If the numbers given include a 0, such as 16345/0, it often (but not always) means the texture has gone perpendicular to the face. This usually is a result of rotating the brush, clipping, carving, hollowing or vertex manipulation, remember where you did that and you may find it faster.
If it is numbers like 3456/2 or 3/532 then it usually means a stretching texture problem. These often come from "fitting" a texture to a brush, especially thin brushes like signs or doors. Then a texture may get shrunk too far also, so do not go below 0.1 for scale or over 10 for scale, either causes frequent problems.
If the editor cannot find it for you, using the Big block elimination method or the cordon tool may be you best bet to figuring this out, unless you want to start ripping your level apart....

end bad surface extents table
Stojke StojkeUnreal
Posted 14 years ago2010-11-03 10:58:21 UTC Post #286774
Hmm it looks like a manage to solve the problem. I forgot to check "Treat as one" when i used the Toggel texture application. Never seen this problem thou. Thanks to Skals and Stojke for the help
You must be logged in to post a response.