Leav error (makes no sense) Created 13 years ago2010-11-08 14:45:36 UTC by Stojke Stojke

Created 13 years ago2010-11-08 14:45:36 UTC by Stojke Stojke

Posted 13 years ago2010-11-08 14:45:36 UTC Post #286904
Warning: Leaf portals saw into leaf
Problem at portal between leaves 267 and 265:
   (3008.000 1328.000 -16.000)
(3152.000 1184.000 -16.000)
(3152.000 1168.000 -32.000)
(3152.000 1168.000 -32.000)
(3008.000 1312.000 -32.000)
http://pastebin.com/qXLftFpg

This thing simply makes no sense O_o
It points out to a solid that shouldn't create such an error. Ive heard something about hint texture fixing this kind of an error, how to use that?

http://img574.imageshack.us/img574/8913/crazyerror.png
Stojke StojkeUnreal
Posted 13 years ago2010-11-08 14:53:57 UTC Post #286905
rmf?
Rimrook RimrookSince 2003
Posted 13 years ago2010-11-08 15:38:50 UTC Post #286906
I think you can pretty much ignore this warning, you can still compile and run the map just fine with it.
But if you get more than one leaf portals saw into leaf warnings, you want to do something about it. Here's what Tommy's error page has to say:

Basicly this comes from an area whose floor is not square enough, square floor areas never give this problem. Note: often if there is only one leaf saw leaf in a map level, it can be ignored. So before getting busy, see how your map plays!
Solutions to try when you have a lot of leaf saws, or problems from leaf saws:

1. VIS -full compiles were designed to help with this problem, so the FIRST thing to try is recompile with VIS -full and see if it goes away.
2. func wall any brushes within the coordinates given for the problem, this will simplify VIS in the area because func wall brushes are invisible for VIS.
3. Move walls in the area to make the floors more square.
4. Put a HINT brush across the trouble area. HINT brushes cut VIS leafnodes, so they will reshape the area and may fix the problem.
5. Finally just start ripping brushes out of the area.

Fixing Leaf saw error has also been known to fix other errors in later RAD, like
FindTransferOffsetPatchnum returned -1 looking for patch 1570 in patch 199's transfer lists and other problems.
The Mad Carrot The Mad CarrotMad Carrot
Posted 13 years ago2010-11-08 17:52:59 UTC Post #286912
Yeah i have read the Tommies thing, and the map does run fine, but, when i put it in FTP on my server the map loads to every one and kicks them out.
Stojke StojkeUnreal
Posted 13 years ago2010-11-08 17:55:09 UTC Post #286913
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