automatic doors? Created 19 years ago2004-05-25 20:33:27 UTC by Griffin Griffin

Created 19 years ago2004-05-25 20:33:27 UTC by Griffin Griffin

Posted 19 years ago2004-05-25 20:33:27 UTC Post #28704
another question concerning elevators...i made some doors there not actually attatched u just open them then walk into elevator. Ok so what i want is that when the elevator goes down the doors on the button will automatically open when it stops and the same comming back up how would this be accomplished?
Posted 19 years ago2004-05-25 21:33:01 UTC Post #28707
To open the doors at the bottom when it stops, target them with the last path_corner.
On the way up, target them with the top path corner.

Another way to do this is use a trigger in the elevator, but that involves a bit of trickery getting it right.

Walk into elevator, into trigger brush... doors close.
Press the button, Elevator goes down, another trigger brush is at the bottom of the shaft, when the player goes through the trigger, the doos open.
Player walks out.
Trigger_multiple is good for this with a reset of 10sec.

Or you could go all out and use globals and multisoruces?
Posted 19 years ago2004-05-25 21:49:51 UTC Post #28710
well the path corners are already targetting the elevator so i dont know if thats possible....
Posted 19 years ago2004-05-25 21:58:28 UTC Post #28711
never mind i got it :)
Posted 19 years ago2004-05-26 07:36:26 UTC Post #28737
just make another trigger brush at the top of the elevater so when you walk towards the elev. door it opens, simple way. another way is when you trigger the elevator to go up make a multi manager with the same target name, and have it trigger the doors after the elevater goes up, time it and put in a delay time.
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